Allen Adham
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Blizzard – toppar, floppar och omöjliga förväntningar
Blizzard Entertainment has a storied history marked by both critical acclaim and fan disappointment, from the groundbreaking Warcraft, Diablo, and Starcraft series to the monumental success of World of Warcraft. Despite challenges with titles like Diablo 3 and Warcraft 3: Reforged, and a shift towards monetization, the company continues to be a significant force in the gaming industry, with its legacy often judged against its past triumphs.
WoW's questing system was inspired by a playtest that didn't work out as planned, because the testers didn't play MMOs and had no idea what they were supposed to do: 'I ran out of quests right away!'
Former World of Warcraft quest designer Jeff Kaplan revealed that the game's questing system was inspired by a playtest where testers unfamiliar with MMOs expected a constant stream of quests. Initially, the team aimed to mirror Everquest's design, but feedback from internal testers highlighted the need for a more guided experience, leading to the quest-heavy system present in the final game.
WoW's Horde/Alliance split was 'really controversial', says Jeff Kaplan, to the point where it was only locked in 9-12 months before the game's launch
Former Blizzard vice president Jeff Kaplan revealed that the Horde and Alliance faction split in World of Warcraft was a highly controversial decision, only being finalized 9-12 months before the game's launch. Kaplan, along with other developers like Rob Pardo and Allen Adham, debated the merits of the faction system, which was inspired by games like Dark Age of Camelot.
WoW's Horde And Alliance Divide Was Only Agreed On Less Than A Year Before Release
Former Blizzard veteran Jeff Kaplan revealed that the decision to divide World of Warcraft players into the Horde and Alliance factions was finalized only nine months to a year before the game's 2004 release. The controversial feature was strongly advocated for by Blizzard co-founder Allen Adham, despite initial arguments against it from Kaplan and Rob Pardo, who came from an Everquest background where such divisions were not present.