Andrii Verpakhovskyi
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"I think it’s unfair to kind of geofence the genre": Original Stalker designer talks Eurojank in not-so-Euro games
Original S.T.A.L.K.E.R. designer Andrii Verpakhovskyi argues against geofencing the 'Eurojank' genre, stating that ambitious but imperfect games share a common soul regardless of their origin. He believes terms like 'Eurojank' can be unfairly used to categorize games and suggests a broader appreciation for the inherent imperfections in many beloved titles.
There's nothing 'euro' about 'eurojank,' says Stalker dev—after all, what are some of the 2000s' best RPGs if not beautiful all-American jankfests?
Designer Andrii Verpakhovskyi argues that the term 'eurojank' unfairly limits the perception of ambitious, bug-ridden games to Europe, citing American-developed titles like Vampire: The Masquerade – Bloodlines and Fallout as prime examples. He suggests that the creativity and experimental nature found in these games, often born from limited resources and inexperienced development teams, is a broader phenomenon. The discussion also touches on how modern platforms like Steam can stifle innovation by enforcing genre conventions.