Arcade Berg
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"We want people to try and outsmart the game": No Law aims for Arkane-style reactivity within a dangerous walled city
No Law, an immersive sim from Neon Giant, features a densely detailed, systemic sci-fi world reminiscent of Arkane's best work. Creative directors Tor Frick and Arcade Berg highlight the game's reactive gameplay, where player choices significantly alter narrative and systemic elements within the lawless city of Port Desire. Despite the small team size, the game shows promise for deep player agency and emergent gameplay.
You can play cyberpunk RPG No Law like Dishonored in Night City, or strap grenades to a Roomba and start blasting
No Law, an upcoming RPG from Neon Giant, offers players significant freedom in how they approach objectives and interact with its detailed cyberpunk world. Creative director Arcade Berg emphasizes that there's no wrong way to play, with progression not tied to playstyle. The game features a dense, explorable city with verticality and accessible interiors, allowing for both stealthy infiltration and aggressive combat approaches, with player actions influencing how the city's inhabitants perceive them.