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Armando Troisi

Reporting and statements that mention Armando Troisi.

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Retro Gamer

BioWare crunched "21 days on, one day off" making Mass Effect, says former dev: "That was really, really…

Former BioWare cinematic designer Armando Troisi revealed that the development of the original Mass Effect involved extreme crunch, with teams working "21 days on, one day off" to meet impossible goals set by director Casey Hudson. Despite the grueling conditions and technical challenges of using a new engine, IP, and console, Troisi expressed pride in the final product, calling it a profound interactive film.

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Gaming Bolt

Mass Effect Team Can Make a Great Game if Left Alone, Says Former Cinematic Designer

Former Mass Effect cinematic designer Armando Troisi believes the current BioWare team can create a great new Mass Effect game if left to their own devices, citing the presence of original developers. He contrasts this with the challenges of the live-service era and corporate interference, expressing optimism for BioWare's ability to excel at narrative-driven RPGs. However, concerns are raised about Electronic Arts' financial situation and potential focus on live-service titles.

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PC Gamer

Ex-BioWare designer says doom and gloom about the next Mass Effect is overstated: 'I think that they can do…

Former BioWare designer Armando Troisi believes skepticism surrounding the next Mass Effect game is overstated, asserting that the studio excels at single-player, narrative-driven RPGs when left to their own devices. He suggests that the studio needs to return to its core formula, free from the pressures of live-service development and external stakeholders, to recapture its former glory.

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Eurogamer

BioWare doesn't need advice for Mass Effect 4, says veteran designer, as long as "people get out of the way"

Veteran designer Armando Troisi believes BioWare's current team, which includes many original developers, doesn't need outside advice for the next Mass Effect game. He emphasizes that allowing the creators to work without interference is key to producing the magic they are known for, particularly in single-player, narrative-driven RPGs.

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Metro UK

Mass Effect successor Exodus won’t let you bang the octopus party member

Archetype Entertainment's upcoming RPG Exodus, developed by former BioWare staff, will feature romance options similar to Mass Effect but will not allow players to romance an intelligent octopus character. The game's director stated that romance scenes will be tasteful and fade to black, unlike the more explicit scenes in Baldur's Gate 3. Meanwhile, updates on the next Mass Effect game remain scarce, with concerns about Electronic Arts' potential interference and monetization strategies impacting BioWare's development.

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Retro Gamer

Mass Effect 5 will be great as long as executives "get out of the way," says former designer: "We're…

Former BioWare designer Armando Troisi believes Mass Effect 5 can be a great game if executives allow developers creative freedom. However, concerns are high due to Electronic Arts' recent executive decisions, including the handling of Dragon Age: The Veilguard and Anthem, and a significant buyout involving Saudi Arabia and private equity.

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PC Gamer

The best game design programs, ranked by The Princeton Review 2026

The Princeton Review has ranked the top undergraduate and graduate game design programs for 2026. The rankings highlight institutions based on factors such as faculty expertise, graduate employment rates, and alumni success. The article also touches on the role of AI in game development and provides examples of student projects.

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