Asim Tanvir
Reporting and statements that mention Asim Tanvir.
Latest coverage
Phasmophobia developer's indie label Kinetic Publishing to reveal debut slate at showcase later this month
Kinetic Publishing, the indie label founded by Phasmophobia developer Kinetic Games, will reveal its debut slate of games at a showcase on August 12. The event will feature narration by Ben Starr and will confirm release windows and platform details for titles planned for 2027 and 2028. Founded by Daniel Knight, the label aims to support two to three indie projects annually with funding ranging from hundreds of thousands to £1 million.
Kinetic Games first ever publishing showcase announced for August 12th
Kinetic Games, the developer behind Phasmophobia, has announced its new publishing label, Kinetic Publishing, will host its debut showcase on August 12th, 2026. The event will reveal the first wave of indie games the label will publish in 2027 and 2028. The showcase will stream live on Twitch and aims to provide better support to unique and creative indie teams.
Phasmophobia's Alan Wake Event Was Written By Sam Lake And Is A "Match Made In Heaven"
Phasmophobia has launched a limited-time crossover event with Remedy Entertainment's Alan Wake franchise, featuring unlockable skins, reimagined maps, and new items. The event's story was written by Sam Lake, creative director at Remedy, and includes narration from Alan Wake's voice actor, Matthew Poretta. While not canon to Phasmophobia, this collaboration marks a significant milestone for Kinetic, with potential for future fitting crossovers.
Meet the indie studios funding other indie studios
Several successful indie game developers, including Innersloth, Landfall, and Kinetic Games, have launched initiatives like Outersloth, Evil Landfall, and a new publishing business to financially support other independent studios. These funds aim to provide crucial investment, ranging from $50,000 to $2 million, to help indie developers bring their projects to fruition, especially during a period of low overall investment in the video game industry. The transparency of these funding models, including contract terms and recoup percentages, has been positively received by the development community.
After Peak's Success, Its Devs Face Burnout and Big Decisions
This article examines the challenges faced by indie developers after achieving unexpected success, using examples like Aggro Crab's Peak and Kinetic Games' Phasmophobia. It highlights how sudden popularity can lead to burnout and pressure to meet player expectations for ongoing content, often diverging from the developers' original vision and resources.
Phasmophobia Studio Wants Its New Publishing Label To Explore More Than Scares
Phasmophobia developer Kinetic Games has launched a new publishing label, Kinetic Publishing, to support other game studios. CEO Daniel Knight and Director of Marketing Asim Tanvir revealed the label will offer funding, marketing, and development support across all genres, not just horror. Kinetic Publishing aims to sign a maximum of five titles per year, while Kinetic Games continues development on Phasmophobia's 1.0 release and a Nintendo Switch port.
Phasmophobia 1.0 Won't Be Delayed As Its Dev Gets Into Something Totally Different
Kinetic Games confirmed that the 1.0 release of its multiplayer horror game Phasmophobia is on track for later this year, with no delays expected despite the studio's expansion into publishing. Studio CEO Daniel Knight stated he remains exclusively focused on Phasmophobia development, with new hires managing publishing duties. The 1.0 update will include overhauled character models, new maps, and additional ghost events, with a Nintendo Switch port also planned.