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Atsushi Inaba

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Nintendo EverythingPositive

Shift Up and PlatinumGames detail the process of putting Bayonetta costumes in Stellar Blade

Shift Up and PlatinumGames discussed the collaborative process of integrating Bayonetta costumes into Stellar Blade. PlatinumGames' CEO Atsushi Inaba emphasized a hands-off approach to foster collaboration, while Shift Up's Kim Hyung Tae described the experience as a fun learning process, balancing his creative desires with the need to respect the source material and create a cohesive look for Stellar Blade's protagonist, Eve.

Nintendo EverythingPositive

Shift Up and PlatinumGames on how the Bayonetta costumes made it into Stellar Blade

PlatinumGames CEO Atsushi Inaba and Shift Up's Kim Hyung Tae discussed the collaboration that brought Bayonetta-inspired costumes to Stellar Blade for the Nintendo Switch. Both expressed enthusiasm for the partnership and hinted at potential future collaborations between the companies.

Rock Paper ShotgunNeutral

PlatinumGames CEO pauses a discussion on Stellar Blade's Bayonetta costume crossover to casually imply more Bayonetta may be on the way

PlatinumGames CEO Atsushi Inaba has hinted at potential future developments for the Bayonetta series, despite creator Hideki Kamiya's departure. This comes as Stellar Blade will feature Bayonetta-themed costumes, with Inaba expressing a desire to expand the character and her world. While a new game remains unconfirmed, the possibility of ports for older titles was also mentioned.

Rock Paper ShotgunNeutral

PlatinumGames CEO pauses a discussion on Stellar Blade's Bayonetta costume crossover to casually infer more Bayonetta may be on the way

PlatinumGames CEO Atsushi Inaba hinted at future plans for the Bayonetta character and world, despite creator Hideki Kamiya's departure. This comes as Stellar Blade will feature Bayonetta-themed costumes, sparking discussion about the series' potential continuation and possible ports of older titles.

IGNVery positive

'We Have a Strong Desire to Further Develop the Character of Bayonetta' — PlatinumGames Isn't Done With the Gun Witch

PlatinumGames CEO Atsushi Inaba expressed a strong desire to further develop the character of Bayonetta, indicating the studio is not finished with the action series. This suggests potential future installments or expansions for the gun-wielding witch.

Gaming BoltPositive

PlatinumGames Has a “Strong Desire” To Make a New Bayonetta Game, Says Studio Boss

PlatinumGames has expressed a strong desire to create a new entry in the Bayonetta series, according to studio boss Atsushi Inaba. While no projects are confirmed, the studio wants to further explore the character and her world. This comes as PlatinumGames is also working on Teenage Mutant Ninja Turtles: The Last Ronin and has seen former key developers like Hideki Kamiya depart to form new studios.

Retro GamerNeutral

Platinum boss teases more Bayonetta games in the future, despite series co-creator Hideki Kamiya having left the studio

PlatinumGames president Atsushi Inaba expressed a strong desire to continue the Bayonetta series, despite several key developers, including co-creator Hideki Kamiya, having departed the studio. While unable to confirm new projects, Inaba stated the studio aims to further develop the character and her world.

EurogamerNeutral

PlatinumGames boss hints he wants to expand Bayonetta as Stellar Blade director calls the series "indispensable"

PlatinumGames president Atsushi Inaba expressed a desire to expand the Bayonetta franchise, while Stellar Blade director Kim Hyung-tae praised the series as indispensable. The discussion occurred during Tokyo Game Show, where a crossover bringing Bayonetta costumes to Stellar Blade was announced. The article also notes the departures of series creator Hideki Kamiya and director Yusuke Miyata, as well as the recent death of Bayonetta's Japanese voice actress Atsuko Tanaka.

Nintendo EverythingPositive

PlatinumGames talks Nintendo Switch 2, offers brief comment on Bayonetta’s future

PlatinumGames CEO Atsushi Inaba expressed optimism about the potential of the Nintendo Switch 2, despite the studio not yet having a title confirmed for the platform. He also hinted at plans to expand the Bayonetta character and her world, suggesting the series will continue despite the departure of creator Hideki Kamiya.

My Nintendo NewsPositive

Stellar Blade director confesses his love for Bayonetta with Platinum Games

Stellar Blade director Kim Hyung-tae and PlatinumGames CEO Atsushi Inaba shared their admiration for the Bayonetta franchise in an interview with Famitsu. Kim Hyung-tae expressed his deep appreciation for the series, which clearly touched Inaba.

Retro GamerPositive

Stellar Blade boss offers to help PlatinumGames make Bayonetta 4

Shift Up CEO Hyung-tae Kim has expressed a desire to collaborate with PlatinumGames on future projects, specifically offering to help design characters for Bayonetta 4. This comes after a successful collaboration on Bayonetta-themed skins for Stellar Blade's upcoming Nintendo Switch 2 release. Both Kim and PlatinumGames CEO Atsushi Inaba spoke positively about each other's work and expressed genuine interest in future partnerships.

FZ.sePositive

Steel Battalion – världens fläskigaste kontroll

The article discusses the unique and massive controller designed for the 2002 mecha simulation game Steel Battalion, developed by Capcom and Nude Maker. It highlights the game's ambitious concept, the extreme hardware requirements, and the challenging, realistic gameplay that included permanent save file deletion upon destruction. A sequel, Steel Battalion: Line of Contact, was released in 2004 as an online multiplayer experience.

GamespotVery positive

20 Years Later, Okami Still Offers A Distinct Take On Zelda's Formula

Twenty years after its release, Okami continues to stand out for its unique blend of action-adventure gameplay and distinct Japanese folklore-inspired art style. While structurally similar to The Legend of Zelda series with its dungeon-based progression and ability acquisition, Okami's Celestial Brush mechanic and commitment to its artistic vision set it apart. The game's director, Hideki Kamiya, aimed to capture the beauty of the Japanese countryside, resulting in an experience that remains visually striking and thematically rich.