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Ben Porter

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N4G

Roblox and Minecraft players are less likely to play traditional AAA video games

Newzoo analyst Ben Porter notes that players of Roblox and Minecraft show minimal overlap with audiences for traditional AAA titles like Assassin's Creed Shadows and Ghost of Ytei. This suggests distinct player bases within the gaming landscape.

Games Industry

Larry Hryb joins Commodore International Corporation as community development consultant

A Newzoo report indicates a significant lack of overlap between players of Roblox and Minecraft and those who play traditional AAA titles like Assassin's Creed: Shadows. These younger players are more likely to engage with live service games such as Fortnite and Grand Theft Auto V, or games that resemble Roblox experiences. This trend raises questions about the future evolution of the gaming audience and the market for AAA games.

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Games Industry

Roblox and Minecraft players are less likely to play traditional AAA video games

A Newzoo report indicates that players of Roblox and Minecraft have significantly less overlap with traditional AAA game audiences compared to live service titles like Fortnite and Grand Theft Auto V. This trend is attributed to a shift away from graphical fidelity as a primary driver of popularity and the younger demographic's preference for free-to-play models. The analysis questions whether these players will transition to AAA games as they age or continue to favor sandbox and live service experiences.

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Gamespot

Roblox And Minecraft Players Don't Really Care About "Traditionally Good" AAA Games, Study Finds

A study by data firm NewZoo suggests that players of Roblox and Minecraft are less interested in traditional AAA games with high-fidelity graphics. These players are more likely to engage with popular live-service titles like Fortnite, Grand Theft Auto 5, and Call of Duty, indicating a shift in player preferences away from graphical realism.

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Games Industry

PC will overtake console revenue by 2028, says Newzoo

Newzoo projects that PC gaming revenue will surpass console revenue by 2028, with PC expected to grow at a 6.6% compound annual growth rate compared to 4.4% for consoles. The overall PC and console market is forecast to reach $103.7 billion by 2028, marking the first notable expansion since the pandemic slowdown. Premium games are driving PC growth, while console revenue remains dependent on blockbuster hits and hardware, with subscription services like Xbox Game Pass influencing sales figures.

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