Ben Sisson
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How do you reconcile your lore-heavy, dark sci-fi MMO with mod tools that might let people get way too goofy? 'Everything's canon,' say the developers of EVE Frontier
Developers of the space survival MMO EVE Frontier discuss how they reconcile the game's dark sci-fi lore with its permissive modding tools, stating that 'everything's canon.' They aim to balance intentional world-building with player expression, allowing for even 'goofy' or memey content to be integrated into the game's fiction. The latest update introduces modular ship building and a free trial.
EVE Frontier's Cycle 6: Sanctuary is a 'bedrock' for the game's future
EVE Frontier's latest major update, Cycle 6: Sanctuary, introduces significant changes including modular ship-building, direct flight controls, and new NPCs. Community Manager Ben Sisson emphasizes the importance of player feedback in shaping the game's development, calling Cycle 6 a 'bedrock' for future improvements. Fenris Creations is also planning to implement a player representation council similar to EVE Online's CSM.
EVE Online's survival spinoff Frontier is a hardcore space sim you can play on a gamepad that's unlike…
EVE Frontier, a survival space simulator from Fenris Creations, is evolving beyond its initial blockchain-focused development into a hardcore experience playable with a gamepad. The game aims to blend EVE Online's emergent economy with exploration elements from No Man's Sky and Elite, featuring unique server-side modding and Rust-like survival mechanics. Recent hands-on previews highlight improved combat, striking art direction, and a focus on seamless interior/exterior transitions within its megastructure environments.