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CH Kim

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Games Industry

Subnautica and PUBG franchises drive Krafton Q2 revenue up 94.9% to $889.1m

Krafton reported a record second quarter with revenue up 94.9% to $889.1 million and operating profit up 67% to $283.1 million, driven by the success of Unknown Worlds' Subnautica 2 and the PUBG franchise. Subnautica 2 surpassed five million units sold in Early Access, while PUBG revenue increased 25% year-over-year. Krafton plans to announce five new titles by 2027, including new projects based on the PUBG IP.

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Gamedeveloper.com

Subnautica 2 has surpassed 2 million sales in 12 hours

Subnautica 2 has achieved over 2 million sales in its first 12 hours of early access launch across PC, Xbox Series X, and the Epic Games Store. The game saw over 651,000 concurrent players, with Steam alone peaking at over 467,000. This success follows a public legal dispute between developer Unknown Worlds and its parent company Krafton.

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Escapist Magazine

After losing court battle and having to reinstate Subnautica 2 CEO, Krafton invests in $1B fund with South Korean missile manufacturer – #justsaying

Krafton has announced a strategic partnership with South Korean defense company Hanwha Aerospace to invest in a $1 billion fund focused on developing and commercializing technology across various sectors, including defense. The collaboration will leverage Krafton's expertise in game data and physics-based virtual worlds to advance physical AI software and its real-world applications.

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Games Industry

Krafton surpasses $2bn in revenue for the first time in its history

Krafton has achieved a record-breaking year, surpassing $2.05 billion in revenue for the first time in its history, driven primarily by its PUBG franchise which saw double-digit growth. The company also reported a significant increase in operating profit and detailed revenue breakdowns across mobile, PC, and console platforms. Krafton plans to focus on expanding its intellectual properties and transitioning into an AI-first company, with 15 projects in development.

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