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Clint Hocking

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Blues News

Clint Hocking announces Build Machine Games

Clint Hocking has announced the formation of his new game studio, Build Machine Games. This move follows his departure from Ubisoft, where he previously served as creative director on projects like Assassin's Creed. The new studio will focus on game development.

Retro Gamer

Assassin's Creed Hexe creative director opens new studio just 2 months after leaving Ubisoft

Clint Hocking, former creative director for Assassin's Creed Hexe, has launched a new independent game studio named Build Machine Games just two months after leaving Ubisoft. Hocking described the studio as lean, fast, bold, and ambitious, aiming to create emotionally resonant and socially relevant games.

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PC Gamer

Far Cry 2 and Assassin's Creed Hexe creative director launches a new studio, a few months after surprise exit from…

Veteran developer Clint Hocking, formerly the creative director for Ubisoft's Assassin's Creed Hexe and Far Cry 2, has launched a new independent game studio named Build Machine Games. The studio is described as lean, fast, bold, and ambitious, and is currently hiring for positions in Canada to begin work on its first prototype.

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Gamedeveloper.com

Former LucasArts, Ubisoft veteran Clint Hocking founds new studio

Clint Hocking, a veteran developer formerly of LucasArts and Ubisoft, has founded a new independent studio named Build Machine Games. The studio aims to create emotionally resonant and socially relevant games and is currently recruiting experienced developers in Canada. Hocking previously worked on titles like Far Cry 2 and was reportedly involved in the development of Assassin's Creed Codename Hexe before his departure from Ubisoft.

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Gaming Bolt

What Is Really Going On With Assassin’s Creed Hexe?

Assassin's Creed Hexe, initially envisioned as a departure from the franchise's RPG formula with a focus on witch trials and supernatural elements, is reportedly undergoing significant changes. Recent news indicates a pivot towards a more grounded, science-based approach to its mechanics and narrative, potentially moving away from its original experimental pitch. The project has also faced internal upheaval with key development figures departing, raising concerns about its direction and potential delays, though Ubisoft has not officially commented on the specific changes.

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Checkpoint Gaming

Assassin's Creed Hexe loses second director in less than six months

Assassin's Creed Hexe has lost its second director, Benoit Richer, who has resigned from Ubisoft to join indie studio Servo Games. This follows the earlier departure of creative director Clint Hocking. The witchcraft-themed project, which has been in development for at least four years, has reportedly undergone significant changes, with reports suggesting that magical elements have been removed.

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Gaming Bolt

Assassin’s Creed Codename Hexe Team Changes Are a “Standard Part of How We Operate,” Says Ubisoft

Ubisoft has addressed reports of significant developer departures from the Assassin's Creed Codename Hexe team, stating that team mobility is standard practice as project priorities shift. The article notes that while some developers may transition to new projects, others might face layoffs if they cannot find a new role within three months. The game is reportedly targeting a 2027 release, with potential delays to the holiday season.

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Push Square

Assassin's Creed Hexe Development Doesn't Seem Like It's Going Too Well

Assassin's Creed Hexe is reportedly facing significant development challenges, with another director, Benoit Richer, departing the project at Ubisoft Montréal. This follows earlier departures and a report claiming 50 staff members have been reassigned. The game's focus may also be shifting from witchcraft to a more grounded, reality-based approach.

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Eurogamer

Assassin's Creed Hexe loses another game director, and it's the second one this year

Assassin's Creed Hexe has lost its second game director this year, Benoit Richer, who has departed Ubisoft to co-found a new indie studio. This follows the earlier departure of creative director Clint Hocking, with Jean Guesdon taking over as creative director. Separately, The Pokémon Company's Masaaki Hoshino addressed criticisms of Pokémon Champions' graphics, citing development limitations compared to previous titles like Pokkén Tournament.

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Metro UK

Assassin's Creed Hexe seems to be in trouble as second director exits Ubisoft

Ubisoft's upcoming title Assassin's Creed Hexe is reportedly facing development challenges with multiple directors departing the project. The game, rumored to be a darker, narrative-driven entry set during a witch trial period in 16th century Europe, has seen its creative director Clint Hocking and game director Benoit Richer leave the company. Recent reports suggest that the new creative director has removed magical elements, including a cat possession ability, from the game.

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Games Industry

Benoit Richer, Assassin's Creed Codename Hexe game director, leaves Ubisoft

Benoit Richer, the game director for the upcoming Assassin's Creed Codename Hexe, has left Ubisoft to co-found a new independent studio called Servo Games. Richer is the third key team member to depart the project, following Marc-Alexis Côté and Clint Hocking. Assassin's Creed Codename Hexe was announced in 2022 and is being developed at Vantage Studios.

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Gamespot

Assassin's Creed Hexe Loses Another Top Developer, Who Quit To Start Their Own Studio

Benoit Richer, game director for the upcoming Assassin's Creed Hexe, has left Ubisoft Montreal after nine years to co-found a new independent studio called Servo Games. He is the latest high-profile departure from the project, following creative director Clint Hocking. Servo Games will focus on single-player atmospheric experiences using Unreal Engine 5 for current-generation consoles and PC.

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Gaming Bolt

Assassin’s Creed Codename Hexe Has Fewer “Magical” Elements Since Leadership Change – Rumor

A rumor suggests that Ubisoft's Assassin's Creed Codename Hexe has had its 'magical' elements removed since Jean Guesdon took over the franchise. This change, which includes the removal of cat control mechanics, may have contributed to game director Benoit Richer's departure. The rumor also indicates that these changes could potentially speed up development for the title, which is allegedly targeting a Holiday 2027 release.

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Gaming Bolt

Assassin’s Creed Codename Hexe Loses 50 Developers, Targeting Release in June 2027 – Rumor

Assassin's Creed Codename Hexe has reportedly seen 50 developers removed from its team, with a target release date of June 2027, potentially shifting to Holiday 2027. This follows changes in creative direction and the departure of game director Benoit Richer. Ubisoft has not officially confirmed details for the title, which is also rumored to be removing magical elements.

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PC Gamer

Assassin's Creed Hexe loses 2nd director-level developer in as many months

Assassin's Creed Hexe has lost its second director-level developer in two months, with game director Benoit Richer departing the project. This follows the February departure of creative director Clint Hocking. Former franchise boss Marc-Alexis Côté is also suing Ubisoft for constructive dismissal.

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Gaming Bolt

Assassin’s Creed Codename Hexe Game Director Departs Ubisoft

Benoit Richer, game director for the upcoming Assassin's Creed Codename Hexe, has departed Ubisoft to join indie studio Servo Games. This follows the earlier departure of creative director Clint Hocking. The game, rumored for a Holiday 2027 release, is described as unique, darker, and narrative-driven, set during 17th-century German witch trials.

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Rock Paper Shotgun

After losing its creative director, it looks like Assassin's Creed Hexe has lost its game director now too

Assassin's Creed Hexe has reportedly lost its game director, Benoit Richer, who has joined indie studio Servo Games as a co-founder. This follows the earlier departure of creative director Clint Hocking. The game, announced four years ago, is described as a darker, narrative-driven experience potentially set during the Holy Roman Empire witch trials.

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Gaming Bolt

Assassin’s Creed Codename Hexe is “Unique, Darker, and Narrative-Driven,” Says New Creative Director

Jean Guesdon, now creative director for Assassin's Creed Codename Hexe at Ubisoft Montreal, described the upcoming title as a "unique, darker, narrative-driven" experience. While details remain scarce, it is confirmed not to be a traditional role-playing game and may feature significantly different combat mechanics. The game is expected to launch around Holiday 2027.

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Console Creatures

Assassin’s Creed Gets A Brand Update For 2026 | Console Creatures

Ubisoft provided updates on several upcoming Assassin's Creed projects, including Assassin's Creed Shadows, Codename Hexe, and Codename Invictus. While Shadows is entering its final support phase, Hexe is described as a darker, narrative-driven experience, and Invictus is a new multiplayer approach. Updates were also given on the mobile game Assassin's Creed Jade, the potential for co-op, and the upcoming Netflix live-action series. Additionally, a 60 FPS patch for Assassin's Creed Unity is releasing for PlayStation 5 and Xbox Series X|S.

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Engadget

Ubisoft confirms Assassin's Creed: Black Flag remake

Ubisoft has officially confirmed a remake of Assassin's Creed: Black Flag, titled Assassin's Creed: Black Flag Resynced. While details are scarce, reports suggest it will feature significant visual and gameplay upgrades and may omit modern-day gameplay sections. The company also mentioned a "darker, narrative-driven" Assassin's Creed Codename Hexe, with Jean Guedson replacing Clint Hocking as creative director.