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Dave Richard

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PC GamesN

Dead by Daylight's first-ever community-created chapter has finally hit the PTB

Dead by Daylight's new community-created chapter, Chorus of Sin, is now available on the Public Test Build. The chapter introduces a new Killer, The Judgement, an angelic figure with corrupted features, and a new Survivor, Aurora Stardotter, a spiritual scientist. The chapter officially launches in-game on Tuesday, August 25.

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PC GamesN

Unkillable: inside Dead by Daylight's incredible decade of scares

Dead by Daylight celebrates its tenth anniversary, reflecting on its journey from a niche indie horror game to a major live-service title. Creative Director Dave Richard and Executive Producer José Ramos discuss the game's growth, its unique community, and future updates including a visual overhaul and new content like Art the Clown from Terrifier. Despite past challenges with bugs and system stability, Behaviour Interactive remains committed to improving the player experience and expanding the Dead by Daylight universe.

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Shack News

Dead by Daylight developers on finally getting Jason Voorhees

Behaviour Interactive's Dave Richard and Mathieu Cote discuss the long-awaited addition of Jason Voorhees to Dead by Daylight. They explain that the character is a 'slasher' type and that the team focused on recreating his signature slow, yet surprising, presence in the game. The interview also touches on the broader 'Jason universe' being brought into Dead by Daylight.

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Games Press

The Life Road’s New Survivor is Bringing Justice to Dead by Daylight

Dead by Daylight has introduced Shane Wiigwaas, its first indigenous Survivor, as part of The Life Road chapter and 10th Anniversary celebrations. Shane, an Anishinaabe defense attorney, brings new Perks and a unique story to the asymmetrical horror game. Behaviour Interactive emphasized the importance of authentic representation in his character design.

Gamespot

Don’t Hold Your Breath For A Dead By Daylight Sequel

Behaviour Interactive has stated that a sequel to their popular asymmetrical horror game Dead by Daylight is not currently in development. Instead, the company plans to continue investing in and expanding the existing game, with plans for new maps, gameplay overhauls, and game modes. They also expressed interest in creating other games within the Dead by Daylight universe that are not direct sequels.

Gamespot

Dead By Daylight Is More Violent Than Ever, And The Devs Told Me Why

Dead by Daylight's creative director Dave Richard explained that the game's increasing depiction of violence is a conscious decision to align with the genre's growing popularity and player demand for more intense experiences. This evolution is evident in the game's 'moris' and upcoming collaborations like the one with the Terrifier franchise.

Gamespot

Everything Announced For Dead by Daylight During Its 10th Anniversary Stream

Behaviour Interactive celebrated Dead by Daylight's 10th anniversary by announcing numerous updates, including new killers like Jason Voorhees, Art the Clown, and Frank Stone, and a new survivor, Shane Wiigwaas. The game will also receive a new mall map, various cosmetic crossovers with franchises like The Walking Dead and Silent Hill, and future additions like modding tools and new game modes. The studio also confirmed that a Dead by Daylight movie is in development with director Thordur Palsson.

Games Press

Slasher Icon Jason Voorhees Slays His Way Into Dead by Daylight

Jason Voorhees has officially joined the asymmetrical multiplayer horror game Dead by Daylight as part of its 10th-anniversary celebration. The new chapter, developed by Behaviour Interactive in partnership with Jason Universe, introduces Jason's unique stealth and brutal kill mechanics. The content is available on Steam's public test build on May 26 and will officially release on June 16.

PC Gamer

'We’re just thrilled the stars aligned': Less than 2 years after his own game fully shut down, Jason Voorhees is coming to Dead by Daylight

Behaviour Interactive has announced that Jason Voorhees, also known as The Slasher in-game, will be added to Dead by Daylight. The character will feature abilities such as invisibility and the ability to fashion projectiles from environmental objects. This collaboration comes as Dead by Daylight approaches its 10th anniversary, with the DLC set to release on June 16.

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PC GamesN

Jason is finally coming to Dead by Daylight, and he goes invisible and tosses hooks at you

Jason Voorhees from Friday the 13th is being added to Dead by Daylight as a new killer to celebrate the game's tenth anniversary. His abilities include invisibility and the ability to throw environmental objects at survivors. The addition coincides with the 45th anniversary of the Friday the 13th franchise.

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CGmag Online

Jason Voorhees Arrives In Dead By Daylight X Friday The 13th, Emerging From The Camp Crystal Lake

Behaviour Interactive is adding Jason Voorhees from Friday the 13th to Dead by Daylight as part of its 10th anniversary celebration. The Dead by Daylight: Jason chapter, launching June 16, 2026, will feature Jason with abilities inspired by the films, alongside new cosmetic outfits. This collaboration fulfills a long-standing fan request for the iconic slasher to join the game's roster of killers.

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IGN

Dead by Daylight Devs Celebrate 10 Years of Eldritch Evil and Hope for Many, Many More

Behaviour Interactive's Mathieu Cote and Dave Richard celebrated the tenth anniversary of Dead by Daylight at the Game Developers Conference. They discussed the game's past successes and expressed optimism for its future.

IGN

Dead by Daylight Devs Talk Spinoff Hopes and Dreams: 'I Want Elden Ring in the World of Dead by Daylight'

Behaviour Interactive's creative director Dave Richard expressed a desire for a Dead by Daylight spinoff in the style of Elden Ring. He and head of partnerships Mathieu Cote discussed potential spinoff ideas, with Richard specifically envisioning a soulslike game set within the Dead by Daylight universe.

Gamespot

Dead By Daylight 2? No Way, We're Not Doing That, Dev Says

Behaviour Interactive, the developer of Dead by Daylight, has stated there are no plans for a numbered sequel to the live-service horror game. Creative director Dave Richard and head of partnerships Mathieu Cote explained that a sequel would not be fair to fans who have invested time and money into the current game. The studio is considering graphical updates to leverage new hardware, but acknowledges the challenges of leaving older players behind.

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Retro Gamer

"They're not good enough," joke devs behind the "self-feeding" horror giant still in the Steam Top 50 while Friday the 13th, Texas Chain Saw Massacre, and Evil Dead multiplayers rot

Developers behind the long-standing asymmetrical survival horror game Dead by Daylight attribute its continued success to strategic choices and player freedom, contrasting it with the struggles of newer titles like Evil Dead: The Game and The Texas Chain Saw Massacre. They suggest that while licensed games offer deep dives into universes, Dead by Daylight's flexibility with original content and collaborations allows for broader appeal and sustained engagement.

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PC Gamer

Dead By Daylight devs reckon the game has 'at least' another 10 years in it

Behaviour Interactive believes Dead By Daylight has at least another decade of life, citing its successful evolution as a live service game. Developers Dave Richard and Mathieu Cote discussed the game's longevity and its ability to retain players over time, even as new content like battle passes were introduced years after launch.

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Retro Gamer

10 years later, one of the only live-service horror games still standing learned how to win the "hellish" attention war: "We didn't create a live game. We created a game that sort of lived"

Behaviour Interactive is celebrating 10 years of Dead by Daylight, a live-service horror game that has managed to maintain player attention. Creative director Dave Richard and head of partnership Mathieu Cote attribute their success not to creating a 'live game' from the start, but to developing a game that 'lived' and was then supported and grown over time.

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PC GamesN

Dead by Daylight's creative director would "love to" do more Chapter remakes after All-Kill Comeback

Dave Richard, creative director for Dead by Daylight, expressed interest in creating more Chapter remakes following the success of "All-Kill Comeback." He indicated that there are numerous untold stories within the game's universe that could be explored through such remakes.