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David Dedeine

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IGN

Resonance: A Plague Tale Legacy's Game Director and Star on Why Sophia Is So Special and Why This Prequel Let the Team 'Get Some Fresh Air' | gamescom 2026

Asobo Studio co-founder and game director David Dedeine, along with voice actor Anna Demetriou, discussed the newly released prequel Resonance: A Plague Tale Legacy. They highlighted the special nature of the character Sophia and how the prequel allowed the team creative freedom.

PC GamesN

Resonance A Plague Tale Legacy ditches the rats in an attempt to "break the mold and try something else"

The next installment in the A Plague Tale series, Resonance A Plague Tale Legacy, will remove the signature rat gameplay to explore new mechanics and themes. Creative Director David Dedeine stated that the rat gameplay was reaching an end and that the team wants to "break the mold and try something else." The new Macula threat will be an external force to avoid, maintaining the series' stealth elements while offering different strategic approaches.

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XBOX

Resonance: A Plague Tale Legacy – Why This Is Far More Than A Plague Tale 3

Resonance: A Plague Tale Legacy marks a significant genre shift for the series, moving from stealth-focused gameplay to action-adventure. Asobo Studio's co-founder David Dedeine explains that while a direct sequel to A Plague Tale: Requiem was unlikely due to the ending, the team wanted to explore new gameplay mechanics and a different character, Sophia, who is more suited to combat. The game, set to release on August 27 for Xbox Series X|S and PC, retains the franchise's thematic tone and visual identity while introducing new mechanics like a grappling hook and a focus on player freedom in traversal.

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Retro Gamer

"We nailed it": Resonance A Plague Tale Legacy's designer on pairing "brutal" tone with the "fun of killing five or six soldiers"

Resonance: A Plague Tale Legacy shifts focus from Amicia to Sophia, a companion from A Plague Tale: Requiem, set 15 years before the previous games. This spinoff emphasizes action-adventure gameplay with puzzles and combat over pure stealth, featuring Sophia's combat prowess and a new island setting. Developers Asobo Studio aim to balance the series' signature dark tone with more dynamic gameplay, notably removing the rats from previous titles.

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