David Petry
Reporting and statements that mention David Petry.
Latest coverage
The Emperor would approve of Total War Warhammer 40k, Creative Assembly says. I can't help but agree.
Creative Assembly's Total War: Warhammer 40,000 aims to distill the vast Warhammer 40,000 universe into manageable, immersive campaigns. The game focuses on specific segments of the galaxy, allowing players to experience granular battles with meaningful stakes, reminiscent of Helldivers 2. The preview highlights accessible gameplay for newcomers and deep customization options, drawing inspiration from Space Marine 2.
Creative Assembly says it was 'a big deal' to have player customization be a 'must-have' part of Total War: Warhammer 40,000 for fans of the tabletop game and hobby
Creative Assembly has revealed that player customization was a crucial 'must-have' feature for Total War: Warhammer 40,000, aiming to replicate the tabletop hobby experience. Battle product owner Dave Petry emphasized the importance of allowing players to tell their own stories and personalize units, even incorporating real-life Games Workshop paint colors. The game is set to launch in 2027 for PlayStation 5, Xbox Series X/S, and PC.
Playing RTS with a controller? Total War: Warhammer 40,000 dev says it 'really does work' in their game:…
Creative Assembly, the developer behind Total War: Warhammer 40,000, believes it is a myth that Real-Time Strategy games cannot work well with controllers. Studio representative Dave Petry stated that the team has developed a control scheme that "really does work" for consoles, citing Halo Wars 2 as a successful example. The studio aims to make the RTS experience accessible to players who prefer using a gamepad.
"We want to invite people into this big tent with this grimdark setting": Creative Assembly on how they plan to ease strategy newbies into Total War: Warhammer 40,000
Creative Assembly aims to make Total War: Warhammer 40,000 approachable for new players with two tutorial campaigns that introduce systems gradually. The developers want to welcome newcomers to the grimdark setting while showcasing what makes the Total War series great, with plans for ongoing updates rather than sequels.
Total War: Warhammer 40k is aiming to be the most complex and most accessible game Creative Assembly has ever made - here's how the devs managed both
Creative Assembly aims to make Total War: Warhammer 40,000 both the most complex and most accessible game in the series. Developers Joy Dey and Dave Petry explain how new systems, detailed combat simulation, and a robust tutorial campaign are designed to cater to both veteran players and newcomers to the Total War and Warhammer franchises.
Creative Assembly says Total War: Warhammer 40,000 is designed for both newcomers and hardcore fans and teaches mechanics on a 'step-by-step basis' — 'I view the tutorial for an experienced player as kind of like an appetizer'
Creative Assembly developers Joy Dey and Dave Petry discussed the accessibility of Total War: Warhammer 40,000, emphasizing that its tutorial is designed to onboard both newcomers to the Total War series and fans of the Warhammer 40,000 universe. The game is slated for release in 2027 on PlayStation 5, Xbox Series X/S, and PC.
Total War: Warhammer 40K will include Traitor Guard "causing trouble" at launch, confirms dev
Creative Assembly has confirmed that the Traitor Guard will be present in Total War: Warhammer 40,000 at launch, functioning as enemies that cause trouble and uprisings during campaigns. While their exact gameplay differences from the Imperial Guard remain unconfirmed, their presence suggests potential for unique mechanics or future playable faction additions.
Creative Assembly says its new Warcore engine has allowed it to take Total War: Warhammer 40,000 into space and build 'a bigger play area for all the planets, all the solar systems, the whole galaxy — 'I think that's the biggest thing for campaign'
Creative Assembly has detailed how its new Warcore engine significantly enhances Total War: Warhammer 40,000, enabling a galactic scale for campaign gameplay and improving rendering, animations, and the handling of numerous projectiles. The engine's advancements are crucial for the game's vision, allowing for faster development and higher quality.
'We're all keen to keep evolving' — Creative Assembly says Total War: Warhammer 40,000's controller support was developed alongside the game's battle system and doesn't believe the 'myth' that a gamepad can't work with RTS games
Creative Assembly's Dave Petry stated that controller support for Total War: Warhammer 40,000 was developed concurrently with the game's battle system, aiming to dispel the myth that real-time strategy games cannot effectively utilize a gamepad. The team believes they have achieved a functional and evolving implementation, drawing on experience from Halo Wars 2.
Total War: Warhammer 40,000's Space Marines will have to keep the Imperium happy and avoid looking too heretical
Creative Assembly is exploring new mechanics for Total War: Warhammer 40,000, focusing on how Space Marines interact with the Imperium and local planetary forces. Players will need to manage their reputation to avoid accusations of heresy, potentially gaining support units from the Astra Militarum. Unlike previous Total War: Warhammer titles, this game will be a continuously updated sandbox rather than a series of separate releases.
"It's just such a huge galaxy to fill": Don't expect any Total War: Warhammer 40,000 sequels, but do expect lots of updates that builds upon its sandbox
Creative Assembly has announced that Total War: Warhammer 40,000 will not receive sequels, but will instead be continuously updated with significant content. This approach aims to build upon the game's sandbox experience, allowing players to engage with the entire galaxy. The game is slated for a 2027 release and will initially feature four customizable factions.
Total War: Warhammer 40K is planned to be a single, growing game instead of a series
Creative Assembly plans to release Total War: Warhammer 40,000 as a single, continuously updated game rather than a trilogy of base titles. This approach, similar to later content for Total War: Warhammer 3, will focus on adding DLC and updates over years to build a unified sandbox experience. The game is currently targeting a 2027 release.
Total War: Warhammer 40,000 is a sandbox that Creative Assembly will keep adding to rather than making sequels:…
Creative Assembly plans to develop Total War: Warhammer 40,000 as a continuous sandbox experience, similar to Total War: Warhammer's Immortal Empires mode, rather than releasing separate sequels. The game, set to launch in 2027, will receive significant post-launch updates and additions, starting with four customizable factions including Space Marines and Orks.
The Total War: Warhammer 40k campaign is "the grimdark cherry" on top of a "terrifying cake of death"
Developers Joy Dey and Dave Petry discuss the ambitious scale and design of the Total War: Warhammer 40,000 campaign, aiming to balance immersion with the vastness of the Warhammer 40,000 galaxy. They confirm that factions like Necrons and Chaos will be added post-launch, assuring fans that the game is being developed with care to do justice to the beloved tabletop universe.
Total War: Warhammer 40,000's map destruction is "the biggest mental shift" for the strategy series in years, but "we've kept it to areas where it it really works"
Total War: Warhammer 40,000 will feature significant map destruction, allowing players to destroy terrain and buildings to alter the battlefield. This mechanic is described as a major shift for the series, though developers are implementing it selectively where it enhances gameplay. The game will also feature diverse biomes and faction-specific architecture, with units able to utilize ruins for tactical advantage.
Total War: Warhammer 40,000’s Hive Waste World, Battle Maps Showcased in Livestream
Creative Assembly showcased new details for Total War: Warhammer 40,000, including a look at a hive waste world and its battle maps. The developers highlighted the game's sense of scale, with diverse planet biomes and detailed environments ranging from desolate wastelands to dense hive interiors. The game is in development for PC, PlayStation 5, and Xbox Series X/S.