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Del Walker

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Retro GamerNeutral

GTA 6 and San Andreas show how much game development has changed: In the '00s, Rockstar turned a Clair Obscur Expedition 33-sized budget into $600 million

The article contrasts the development costs and revenue of Grand Theft Auto: San Andreas with the anticipated costs of Grand Theft Auto 6. San Andreas was reportedly made for under $10 million and grossed around $600 million, while modern AAA titles like GTA 6 have budgets exceeding $1 billion and higher base prices. This highlights the dramatic increase in game development expenses over two decades.

Gaming BoltNegative

More Expensive Consoles Don’t Result in Better Games, Says Former Naughty Dog Artist

Former Naughty Dog artist Del Walker argues that more expensive next-generation consoles will not lead to better games, citing ballooning development costs and complexity. He suggests that limitations foster creativity and that rising budgets contribute to layoffs. Sony Interactive Entertainment president Hideaki Nishino acknowledged that absorbing component cost increases is unrealistic, hinting at potential price hikes.

Retro GamerNeutral

"Do you want a new game or not?": Intergalactic: The Heretic Prophet skipping State of Play is fine, former The Last of Us dev says, because making a trailer costs 4 months of work

Former Naughty Dog artist Del Walker explained that studios like Naughty Dog skip events like State of Play to avoid losing development time on trailers, which can cost up to four months of work. He suggests players must choose between seeing game footage or receiving finished games sooner. The article also touches on speculation regarding The Last of Us 3.

GamespotNeutral

Gears Of War Actor's Gears 6 Fanfic Involves Marcus Fighting His Zombie Son

Liam McIntyre, the voice actor for JD Fenix in the Gears of War series, shared his fan-fiction ideas for a potential Gears 6. His concept involves a rogue Marcus Fenix fighting a zombie-fied JD, who has been revived and controlled by the Swarm, with a hope that Del Walker's survival is canon. While The Coalition is focusing on the prequel Gears of War: E-Day, McIntyre's ideas offer a glimpse into potential future storylines for the franchise.

EurogamerNegative

Ex-Naughty Dog artist who helped design characters for Highguard promises to keep fighting the good fight - just not in the live-service sphere, anymore

Former Naughty Dog artist Del Walker, who contributed to games like The Last of Us Part 2, is stepping away from live-service game development following the shutdown of Highguard. Walker, known for his character designs, stated he will continue to focus on creating diverse characters, particularly Black women, but will no longer invest his energy into games that risk disappearing shortly after launch. Highguard, a 3v3 shooter, was shut down just weeks after its January release due to dwindling player numbers and funding issues, mirroring the fate of other live-service titles like Sony's Concord.