feed.gg
Person6 articles

Don Arceta

Reporting and statements that mention Don Arceta.

Latest coverage

6 articles · newest first
Major Nelson

A Tourist’s Guide to Forza Horizon 6, From A Designer’s Perspective

Forza Horizon 6 Design Director Torbern Ellert and Art Director Don Arceta discuss the creation of the game's recreation of Japan, highlighting iconic locations like Nachi Falls, Ruriko-ji Temple, and Tokyo City. They detail how real-world landmarks were adapted for gameplay accessibility while preserving their essence, and mention the role of cultural consultant Kyoko Yamashita in ensuring authenticity. The game launches May 19 on Xbox Series X|S, PC, and Xbox Cloud, with day one availability on Xbox Game Pass.

thumb
Retro Gamer

"It's a sea change": Forza Horizon 6 is leaving the Xbox One behind, and it's a better game because…

Forza Horizon 6 will exclusively launch on current-generation platforms, leaving the Xbox One behind. This decision allows Playground Games to leverage the full power of systems like the Xbox Series X and PC, enabling significant advancements in visual fidelity, urban environment scale with the new Tokyo City map, and new gameplay features like Aftermarket and Treasure cars. The developers believe this focus on newer hardware is a 'sea change' that will lead to a better overall game.

thumb
Metro UK

Forza Horizon 6 map is based on the same part of Japan as Pokémon Red/Blue

Playground Games has revealed the map for Forza Horizon 6, which features Tokyo and the Japanese Alps, inspired by the same Kantō region as Pokémon Red and Blue. The game will launch on May 19, 2026, for Xbox Series X/S and PC, with a PlayStation 5 version to follow. Limited edition accessories, including a controller and headset, will also be released alongside the game.

thumb
IGN

Forza Horizon 6 Brings Back Horizon 4’s Sweeping Seasonal Changes | IGN First - IGN

Forza Horizon 6 will reintroduce dramatic seasonal changes, similar to Forza Horizon 4, significantly impacting the Japanese landscape and gameplay. Art director Don Arceta and production director Mike Bennett discuss how the team learned from previous titles to create distinct and authentic seasonal experiences, including nuanced winter conditions and the integration of Japanese cultural elements and festivals.

thumb
Gaming Bolt

Forza Horizon 6’s Tokyo City is Its Own Biome and Even Had a Dedicated Team, Says Playground Games

Playground Games has revealed that Tokyo City in Forza Horizon 6 is a massive, dedicated biome, five times larger than previous urban environments and developed by a specialized team. Art director Don Arceta and production director Mike Bennett detailed the city's diverse districts, including suburbs, a dockyard, an industrial area, and downtown, highlighting its complex multi-level road infrastructure and immersive design.

thumb
IGN

Forza Horizon 6’s Tokyo City Is So Big and Detailed That it Had its Own Development Team | IGN First - IGN

Playground Games is expanding its development capabilities for Forza Horizon 6, with a dedicated team focusing on the game's massive and detailed Tokyo City map. The new map is five times larger than Guanajuato from Forza Horizon 5 and features diverse districts including suburbs, a dockyard, an industrial area, and downtown. The game will also include other biomes like the Japan Alps, highlands, low mountains, coast, and plains, with an elevation-based approach to biome placement.

thumb