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Eiichiro Sasaki

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Retro Gamer

Capcom vets' flashy action RPG Stupid Never Dies is one of the coolest-looking games since Persona 3 Reload with…

Stupid Never Dies, an action RPG from former Capcom veterans at GPTRACK50, showcases a vibrant, punk rock-inspired visual style comparable to Persona 3 Reload. The game features a zombie protagonist who can steal enemy abilities and transformations, offering deep combat mechanics despite some initial clunkiness in enemy targeting.

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Rock Paper Shotgun

Zombiepunk action RPG Stupid Never Dies is a vibrant feast for the eyes, ears, hands and teeth, even if it is a smidge overwhelming

Stupid Never Dies is a vibrant and stylish action RPG with roguelite elements, featuring a punk aesthetic and a unique bite mechanic that allows the protagonist, Davy, to absorb enemy abilities. Despite being potentially overwhelming, the game offers a satisfying combat loop focused on offense and momentum, with director Eiichiro Sasaki emphasizing player emotion and 'Blazing Fast Growth' to maintain excitement.

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Retro Gamer

Ex-Devil May Cry devs were tired of 40-hour ARPGs, so new zombie brawler Stupid Never Dies only takes 20 minutes to…

Developers formerly of Devil May Cry are creating Stupid Never Dies, a zombie-themed action RPG designed for quick progression, aiming for 15-20 minute dungeon dives rather than the typical 30-40 hour slog. Director Eiichiro Sasaki and founder Hiroyuki Kobayashi, with experience on titles like Resident Evil 6 and the original Devil May Cry, are focusing on "blazing fast growth" for the game, which is set to release on October 21.

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Monster Vine

Stupid Never Dies Preview – A Punk Rock Roguelike That Refuses to Play by the Rules

Stupid Never Dies is a punk rock roguelike from debut developer Gptrack50, featuring a blend of hack-and-slash combat, a post-apocalyptic setting, and a unique love story. Players control Davy, an undead hero, navigating monster-filled dungeons with a time limit and a roguelike progression system where Davy grows stronger with each run. The game emphasizes experimentation with combat mechanics like the 'Bite' ability and a Body Hack system for upgrades, allowing players to mix and match monstrous forms and abilities.

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