Emmet Burke
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"I always see it kind of like a triangle": The surprising challenge of making the perfectly-sized cave in Satisfactory expansion Core Values
The upcoming Satisfactory expansion, Core Values, presents a unique design challenge for Coffee Stain Studios: creating perfectly-sized underground caves for factory construction. Developers Emmet Burke and Torsten Gunst discuss the delicate balance between providing enough space for player creativity and maintaining the immersive feeling of exploring tunnels, while producer Julio Mendez hints at new logistics tools to overcome environmental constraints.
"You will not be using belts": Satisfactory's first expansion isn't the same game set underground - there's a whole new set of resource-moving toys to master
Satisfactory's first expansion, Core Values, introduces a new underground biome and a suite of unique logistics tools that differ from the base game's conveyor belts. Developers Emmet Burke and Torsten Gunst emphasize that the expansion will offer new resources and mechanics to avoid repetition, focusing on more rugged, heavy machinery for resource transport. The underground setting also presents new challenges for navigation and factory placement, encouraging players to creatively map their environments.