Felix Falk
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Gamescom 2026 attendance rose 6% to 368,000 visitors
Gamescom 2026 saw a 6% increase in attendance, reaching 368,000 visitors, with a notable rise in international participation and exhibitors. In contrast, Rovio has closed its Copenhagen studio and cancelled the mobile game Sonic Blitz due to poor retention, impacting approximately 20 employees and reflecting broader industry challenges.
The people of video games on what gives them cause for hope
Industry professionals share their reasons for optimism despite current challenges, highlighting the resilience of game developers, the innovation within the indie scene, the growing cultural impact of games, and the enduring passion of players. They emphasize community support, creative freedom, and the potential for new ideas to emerge from difficult times, suggesting a bright future for the medium.
'Each event has to feel local and relevant to its market:' Gamescom wants responsible expansion after record-breaking year
Gamescom is focusing on responsible expansion after a record-breaking year, with its managing director Felix Falk emphasizing the need for local relevance in its global events. The conference aims to connect various industry stakeholders, including developers, publishers, and players, while supporting independent studios and fostering business opportunities.
Gamescom 2026 sets new record as number of country pavilions increases by 25%
Gamescom 2026 is set to break records with nearly 50 country pavilions, a 25% increase from the previous year, and over 1,600 exhibitors from 67 countries. The event has sold out all exhibition space, including the largest indie area to date, and will feature over 380 speakers across numerous sessions. The German Games Industry Association and Koelnmesse GmbH anticipate a significant economic impact and a diverse celebration of gaming culture.
Gamescom 2026 is Completely Sold Out of Exhibition Spaces
Gamescom 2026 has completely sold out all exhibition space, with organizers the German Games Industry Association and Koelnmesse confirming the presence of numerous major companies including Bandai Namco, CD Projekt Red, Electronic Arts, Nintendo, and Xbox. The event will showcase games such as Metro Exodus and The Witcher 3: Wild Hunt - Songs of the Past. Organizers are exploring expansion options for 2027 due to high demand.
Germany’s Mobile Games Market: Growing Revenue and a Diverse Community
Mobile games revenue in Germany reached approximately 2.7 billion euros in 2025, a 3% increase from the previous year, continuing a 25% growth trend since 2021. Over 28 million people play mobile games in Germany, with the average player age at 38.8 years and women making up 56% of the player base. The majority of revenue is generated through in-app purchases, driven by the free-to-play model.
More Than 41 Million People in Germany Play Video Games
Over 41.2 million people in Germany, representing about 60% of the population aged 6 to 69, play video games, with the average player age being 38.3 years. Smartphones are the most popular gaming platform, followed by game consoles. The German games market saw a 4% growth in 2025, reaching approximately 9.4 billion euros, driven significantly by game consoles and PC accessories.
Blue Prince and The Darkest Files win top prizes at German Computer Game Awards 2026
The German Computer Game Awards 2026 celebrated excellence in game development, with "Blue Prince" winning Best International Game and "The Darkest Files" securing awards for Best German Game and Best Serious Game. A total of €800,000 in prize money was distributed across 15 categories, highlighting the quality of games made in Germany.
German Computer Game Awards 2026: game association congratulates the winners
The German Computer Game Awards 2026 celebrated outstanding German game development, with 'The Darkest Files' by Paintbucket Games winning 'Best German Game' and 'weltenbauer. Software Entwicklung' named 'Studio of the Year'. The ceremony also awarded 'Tiny Bookshop' for 'Best Debut' and 'Blue Prince' for 'Best International Game', with the 2027 awards set to be held in Berlin.
German game industry employment drops 3%, marking second year of decline
Employment in the German games industry has fallen by 3% to 12,235, marking the second consecutive year of decline. Despite this, the number of game companies has increased by 4% to 956, with growth strongest in development-only studios. Industry leaders attribute the sector's resilience amidst global consolidation to government support programs.
More companies, fewer employees: Germany’s games industry is recovering only slowly
Germany's games industry is showing slow signs of recovery, with a modest 4% increase in the number of companies to 956. However, employee numbers have fallen by 3% to 12,235. The industry association 'game' attributes the resilience to expanded federal funding programs and start-up scholarships, despite a global wave of consolidation.
Stephan Reichart transfers leadership of game events GmbH to Frederik Hammes
Frederik Hammes will take over as managing director of game events GmbH in May 2026, succeeding Stephan Reichart. Hammes brings over 20 years of industry experience, including a significant tenure at Travian Games. Reichart will remain involved until August 2026 to ensure a smooth transition for events like gamescom dev and the German Computer Game Awards.
Jobs Roundup: April 2026 | Frederik Hammes appointed managing director of Gamescom organiser
Several key appointments have been made across the gaming industry. Frederik Hammes is the new managing director of Game Events GmbH, the organizer of Gamescom, succeeding Stephan Reichart. Rovio has appointed Smith Dela Pena as performance marketing lead for Angry Birds Dream Blast, and Yolanda Zhang is the new senior product manager for Diablo Immortal at Blizzard Entertainment. Additionally, Andy Norman has joined CodeDev as COO, and Tom Goldberger is the new vice president of gaming at DDA.
Jobs Roundup: April 2026 | Sega Europe appoints Irina Kim as chief financial officer
This article rounds up recent executive appointments across the gaming industry. Notable changes include Irina Kim as CFO of Sega Europe, Joost Hagesteijn leading Roblox's European operations, and Andy Norman appointed COO of CodeDev. Several other key roles have also been filled at companies like Astragon Entertainment, Rovio, and Blizzard Entertainment.
German games market rose 4% in 2025 to €9.4bn, driven by hardware sales
The German games market experienced a 4% growth in 2025, reaching €9.4 billion, primarily driven by increased hardware sales, especially the Nintendo Switch 2 and ASUS ROG Ally. While hardware and online gaming services saw significant increases, game sales experienced a slight dip. This growth is attributed to innovation and changing consumer habits, with a shift towards online services and long-running games with continuous content updates.
Gamescom 2026: Registered exhibitors up 15%, more than 40 countries taking part
Gamescom 2026 has set a new record for exhibitor registrations, with a 15% increase compared to the previous year, drawing companies from over 40 countries. Organizers Koelnmesse GmbH and the German Games Industry Association expressed enthusiasm for the event's global reach and upcoming new formats designed to enhance networking opportunities for international partners.