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Gabe Amatangelo

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Retro GamerPositive

Cyberpunk 2 boss says the dystopian RPG has evolved beyond his original idea, "and I look forward to sharing…

Gabe Amatangelo, director of Cyberpunk 2, states that the game's vision is evolving beyond his initial ideas as more people contribute to its development. He emphasizes empowering the team and embracing diverse interpretations of the cyberpunk genre. While Cyberpunk 2 is progressing with over 180 developers, the studio's current focus is on The Witcher 4.

Gaming BoltPositive

Cyberpunk 2 Director Had An “Idea in the Beginning,” But “It Evolves As I Involve More People”

Gabe Amatangelo, game director for Cyberpunk 2, shared that his initial ideas for the sequel have evolved significantly as more people have become involved in the development process. He emphasized that the final product will be a reflection of the entire team's collective vision. The game is currently in pre-production, with CD Projekt RED aiming to expand its development team.

Last Word GamingPositive

Cyberpunk 2 Is Going to Be More Immersive & Larger in Scale

CD Projekt Red's Vice President and Game Director Gabe Amatangelo discussed the development of Cyberpunk 2, codenamed Project Orion, emphasizing a collaborative approach to make the game larger and more immersive. He highlighted the evolution of his initial vision through team input and the exploration of the 'cyberpunk' theme. The sequel is expected by 2030, with pre-production starting in May 2025.

GamespotNeutral

Cyberpunk 2 Is Evolving Beyond Its Director’s Original Vision

Game director Gabe Amatangelo shared that Cyberpunk 2 is evolving beyond his initial vision as more developers contribute their ideas, making it a reflection of the team's collective input. He hopes the game will continue to positively impact players, similar to how video games influenced his own life. CD Projekt Red is also working on The Witcher 4 and aims to avoid the troubled launch of Cyberpunk 2077.

Gaming BoltPositive

Cyberpunk 2077’s Launch Was Not Erased by Phantom Liberty, Says Designer

CD Projekt RED designer Paweł Sasko reflected on the development of Cyberpunk 2077 and its Phantom Liberty expansion, emphasizing the shift to multidisciplinary teams for the latter. He stated that Phantom Liberty does not erase the game's troubled launch but acknowledged the significant improvements made. The expansion has sold 15 million copies, with the base game reaching 40 million.

Rock Paper ShotgunNegative

Cyberpunk 2077: Phantom Liberty's Chimera tank boss fight was apparently so complex it took two years of "reiterating over and over" to get it right

The Chimera tank boss fight in Cyberpunk 2077: Phantom Liberty was an incredibly complex and expensive asset, taking two years of development and iteration to finalize. Developers Gabe Amatangelo, Igor Sarzyński, and Paweł Mielniczuk discussed the challenges of balancing gameplay, narrative, art, and worldbuilding for this centerpiece encounter, though the author personally felt the final result did not fully justify the effort.

PC GamerPositive

It took CD Projekt two years to design Phantom Liberty's Chimera Tank boss fight: 'We were iterating over and…

CD Projekt Red discussed the extensive two-year development process behind the Chimera Tank boss fight in Cyberpunk 2077: Phantom Liberty. Creative and art directors highlighted the complex balancing of gameplay, narrative, and art assets required for the memorable encounter.

EurogamerPositive

It took roughly two years and "one of the most expensive art assets ever" to get Cyberpunk 2077: Phantom Liberty's Chimera tank fight right

CD Projekt Red developers discussed the two-year development process behind the Chimera tank boss fight in Cyberpunk 2077: Phantom Liberty. The team iterated extensively to balance gameplay, narrative, art, and worldbuilding for the complex encounter, which is described as one of the most expensive art assets ever created.