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Gavin Verhey

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Retro Gamer

"We've learned a lot from the fan reaction," MTG The Hobbit designers say as they battle dwarves and narrative constraints to create the most faithful adaptation yet

Wizards of the Coast designers discuss the creation of the Magic: The Gathering set based on The Hobbit, emphasizing its narrative separation from The Lord of the Rings: Tales of Middle-earth. They highlight learning from fan feedback on Universes Beyond collaborations and focusing on specific moments and characters from the novel to create a faithful TCG adaptation.

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Gamespot

The Hobbit Marks Magic: The Gathering’s First Return To Previously Visited Universes Beyond

Wizards of the Coast announced The Hobbit as the first "sequel set" for its Magic: The Gathering Universes Beyond initiative. Set lead Annie Sardelis, executive producer Zakeel Gordon, and principal game designer Gavin Verhey discussed new mechanics like "Hone" and "Storied," as well as special "Book Cover" card treatments. The set, which draws from J.R.R. Tolkien's novel, aims to be more granular than its predecessor, The Lord of the Rings, and is scheduled for release on August 14.

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Tech Raptor

Magic The Gathering Star Trek Cards, Products, And More Revealed In MTG Weekly

Wizards of the Coast has revealed details about the upcoming Magic: The Gathering Star Trek set, which combines elements from across the Star Trek franchise. The set will feature cards referencing iconic characters like Captain Kirk and Captain Janeway, with unique art treatments and special autograph cards signed by actors. The Magic: The Gathering Star Trek set is scheduled for release on November 20, 2026.

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Monster Vine

MagicCon Q&A Reveals New Details on The Hobbit, Reality Fracture, and Commander

At MagicCon, Wizards of the Coast revealed new details about upcoming Magic: The Gathering sets The Hobbit and Reality Fracture, as well as the Commander format. The Hobbit set will focus on the second edition of the book with a whimsical tone, while Reality Fracture serves as a capstone to a long-term story arc. Principal Designer Gavin Verhey discussed the design philosophy for Commander decks, and Head Designer Mark Rosewater elaborated on the fan-requested 'what if?' nature of Reality Fracture.

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