Goncalo Tavares
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How to Make Weapons, Hits and Explosions Sound More Realistic in Games
This guide explains how to create realistic weapon, hit, and explosion sounds in video games by layering multiple recordings and focusing on timing and variation. It emphasizes that acoustic accuracy is a raw material, not a final destination, and that well-designed sounds significantly enhance player perception of graphics and overall immersion.
Battlefield 6 audio team says they 'constantly polish what we think needs polishing'
The audio team for Battlefield 2042 discussed their continuous work on polishing the game's soundscape, even after its launch. They described the live-service model as a marathon rather than a sprint, emphasizing ongoing improvements based on player feedback. The team also celebrated winning the best audio design award at The Game Awards 2025.
'We go to great lengths to record real sounds' — Battlefield 6 team reveals they shot up cars and destroyed shipping containers to capture authentic audio
The audio team for Battlefield 6 revealed extensive real-world recording techniques, including dropping cars from cranes and destroying shipping containers, to capture authentic in-game sounds. Senior technical sound designer Goncalo Tavares explained that replicating reality through recording is easier than creating it synthetically, detailing experiments with microphones placed under floors and inside buildings, and even attaching them to objects that were intentionally destroyed.