Hawks
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Star Wars Zero Company Review – Built on Hope
Star Wars Zero Company successfully captures the XCOM feel while evolving its tactical turn-based formula. Despite some graphical issues on PlayStation 5 and a slow-starting story, the game offers satisfying combat mechanics, engaging character progression through Bonds, and a solid Star Wars atmosphere.
You Have Some Homework To Do To Make The Most Of Star Wars Zero Company
Star Wars Zero Company is set during the Clone Wars, and developer Bit Reactor recommends players familiarize themselves with the animated series, particularly the Umbara Arc, to fully appreciate the game's narrative. The game's protagonist, Hawks, is framed for a failed mission under the command of the notorious General Pong Krell, a character whose actions in the show deeply inform Hawks' backstory. The game will launch on August 27 for PlayStation 5, Xbox Series X|S, and PC, and will feature references to various Star Wars lore, including planets from The Bad Batch and locations seen in The Force Awakens.
You only get one, permakillable Jedi Padawan in Star Wars Zero Company, but that's fine because I'm going to roll an R2-D2 deathsquad anyway
Star Wars Zero Company, a tactics RPG from Bit Reactor and Electronic Arts, features a permakillable Jedi Padawan named Tel-Rea, but allows players to field entire squads of R2-D2 units. The game will be a 30-40 hour linear experience with 12 classes, no plot branching, and no modding support. Players can choose to disable permadeath, and the game launches on August 27th.