Henrik Schlichter
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007 First Light Developers Discuss the Glacier Engine in New Behind-the-Scenes Video
IO Interactive released a behind-the-scenes video detailing their proprietary Glacier game engine, used in 007 First Light. The engine, which has roots in Hitman: Codename 47, has undergone significant evolution, with its current modular design emphasizing iteration speed and reusability. The video features insights from senior product manager Andy Touch and technical director Henrik Schlichter.
PS5 Pro Upgrades Confirmed for Highly Anticipated 007 Game
IO Interactive has confirmed that 007 First Light will feature robust PlayStation 5 Pro upgrades, including PSSR 2.0 support, cleaner visuals, and sharper character presentation. These enhancements will be available at launch for PlayStation 5 Pro owners. Technical director Henrik Schlichter and principal render engineer Jon Rocatis praised the ease of integration and immediate visual improvements.
007 First Light on PS5 Pro: upgraded PSSR upscaling details
007 First Light will feature upgraded PlayStation Spectral Super Resolution (PSSR) upscaling by default on the PlayStation 5 Pro, enhancing image quality with sharper details and better temporal stability. IO Interactive found the integration of Sony's machine-learning-based technology to be remarkably smooth, requiring minimal per-scene tuning. Players on other platforms will continue to use FSR 3.1.5.
007 First Light Supports Upgraded PSSR on PS5 Pro, IOI Touts “Meaningful Jump in Image Quality”
IO Interactive has confirmed that 007 First Light will feature Upgraded PSSR support on PlayStation 5 Pro, promising a significant improvement in image quality and temporal stability. Technical director Henrik Schlichter stated that the implementation was quick and effective, requiring minimal work from the development team. The game will also utilize AMD FSR 3.1.5 as its upscaler on PlayStation 5 and Xbox Series X/S.