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Hermen Hulst

Reporting and statements that mention Hermen Hulst.

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Retro Gamer

"Most" of the Destiny 2 team is being laid off as Bungie says the MMO "fell short of expectations these past several years," some Marathon devs also affected

Bungie has announced significant layoffs, affecting most of the Destiny 2 team and some Marathon developers, citing that Destiny 2 fell short of expectations and the studio could no longer operate at its previous size. Sony Interactive Entertainment CEO Herman Hulst confirmed the workforce reduction, stating it was necessary to align Bungie's resources with its current priorities and long-term goals, while Marathon remains a supported part of their portfolio.

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Gamespot

Bungie Confirms Layoffs, “Most” Of Destiny Team Let Go

Bungie has confirmed company-wide layoffs, impacting a significant portion of its workforce, including most of the Destiny 2 team and some members of the Marathon development team. Studio leadership cited Destiny 2 falling short of expectations and the need to align resources with current priorities and future projects. This reorganization follows Sony's acquisition of Bungie in 2022, amidst a broader shift in PlayStation's focus away from live-service games.

Gaming Bolt

Bungie Studio Head Justin Truman Steps Down – Rumor

Bungie studio head Justin Truman is reportedly stepping down less than a year after taking the role, according to sources familiar with the situation. Truman has a long history with the company, having worked on titles like Destiny 2 and Halo: Reach. This news follows recent layoffs at Bungie, with PlayStation Studios head Hermen Hulst noting that many of the affected employees were from the Destiny team.

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Gaming Bolt

“Most of the Destiny Team” Will Face Layoffs, Confirms PlayStation Studios Head

Sony Interactive Entertainment's PlayStation Studios head Hermen Hulst confirmed that "most of the Destiny team" and some Marathon developers at Bungie will be laid off. This follows previous workforce reductions at Bungie and aims to align the studio's resources with its long-term priorities. Support is being provided to affected employees.

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Push Square

Hermen Hulst Allegedly Said Sony's PC Ports Didn't Make Enough Money

Sony has reportedly decided to stop porting its first-party single-player PlayStation 5 games to PC, with PS Studios boss Hermen Hulst citing insufficient revenue from previous ports. This decision follows comments from PlayStation CEO Hideaki Nishino about enhancing the unique value of the PlayStation experience. While some fans agree, PC players argue that late, sub-optimal releases and high prices contributed to the poor sales.

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Games Industry

Report: PlayStation changed first-party single-player PC strategy due to lack of revenue

Sony Interactive Entertainment has reportedly shifted its strategy for releasing first-party single-player games on PC, with CEO Hideaki Nishino confirming that such titles will now be exclusive to PlayStation platforms due to insufficient revenue. Live-service games, however, will continue to be released on both PC and PlayStation 5 to reach a wider audience.

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Gaming Bolt

PlayStation’s Inconsistency of PC Releases and Lack of Revenue Led to Recent Exclusivity Shift – Rumor

Sony Interactive Entertainment has reportedly shifted its strategy, making single-player narrative games exclusive to PlayStation consoles due to inconsistent PC release performance and insufficient revenue. While live-service titles will still launch on PC alongside PlayStation 5, plans for PC ports of games like Ghost of Yōtei have been scrapped. This decision was apparently made recently, impacting future game releases.

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Push Square

'There's No Ambiguity in Sony's Strategy': Trusted Journalist on PS5's Exclusivity Approach After Wishy-Washy CEO Statement

Journalist Jason Schreier stated there is no ambiguity in Sony's strategy to keep single-player PlayStation games exclusive to its platform, citing internal communications from Hermen Hulst. PlayStation CEO Hideaki Nishino's recent comments to Famitsu were carefully worded, suggesting PC releases will be considered on a case-by-case basis for individual titles, while live service games will continue to launch on both PlayStation 5 and PC.

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Tech Raptor

Sony Reportedly Making Single Player Games Exclusive To PlayStation Again

Sony is reportedly shifting back to making its prestige single-player narrative games exclusive to PlayStation consoles, reversing a trend that saw titles like Horizon Zero Dawn and God of War ported to PC. This change, according to a report citing PlayStation studio business CEO Hermen Hulst, will not affect multiplayer-first games like Marathon. While some externally developed titles may still see PC releases, the move comes amid a changing console market and potential diminishing returns on PC ports.

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CGmag Online

Sony Is Looking To Keep More Single-Player Games On PlayStation & Faces Hacking Concerns

Sony is reportedly shifting its strategy to keep more single-player games exclusive to the PlayStation 5, reversing a trend of multi-platform releases for titles like Ghost of Yotei and the upcoming Saros. This move aims to strengthen the PlayStation brand and console sales, though it coincides with recent hacking concerns where user accounts are being compromised through social engineering tactics targeting PSN IDs and old transaction data.

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Tech Radar

PC gamers, say goodbye to PlayStation exclusives as Sony confirms single-player games aren't coming to PC…

Sony Interactive Entertainment has confirmed that single-player PlayStation 5 exclusives will no longer be ported to PC, according to PlayStation boss Hermen Hulst. This marks a significant shift from the previous strategy of releasing console exclusives on PC a year or so after their initial launch. The company believes these PC ports risk damaging the PlayStation brand and sales of the PlayStation 5.

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Metro UK

PS5 boss admits that single-player exclusives will no longer be ported to PC

Sony's PlayStation Studios head Hermen Hulst has confirmed that single-player PlayStation 5 exclusives will no longer be ported to PC. This policy change means upcoming titles like Marvel's Wolverine and Ghost of Yōtei will remain console-exclusive. While multiplayer and live-service games will still receive PC releases, the move is seen as a strategy to drive PlayStation 5 console sales.

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Rock Paper Shotgun

Shelve your hopes to play Ghost of Yōtei or Saros on PC, as PlayStation boss reportedly confirms plan to stop porting narrative-driven singleplayer games

PlayStation Studios CEO Hermen Hulst has reportedly confirmed that the company plans to cease porting its narrative-driven singleplayer games to PC. This decision means titles like Ghost of Yōtei, Saros, and Marvel's Wolverine will likely remain PlayStation exclusives. While some previously announced PC versions will still release, this marks a significant shift in PlayStation's strategy regarding PC releases.

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Eurogamer

Nintendo has just announced Wario Ware-like game Pictonico! for mobile phones, and it looks absolutely bonkers

Nintendo has announced Pictonico!, a new mobile game developed with Intelligent Systems that is heavily inspired by Wario Ware. The free-to-start title will feature photo-based minigames and will be released on iOS and Android on May 28th, with additional game volumes available for purchase. Separately, reports indicate Sony is ending its practice of releasing PlayStation single-player narrative games on PC, with titles like Marvel's Wolverine expected to remain exclusive to the PlayStation 5.

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Eurogamer

Sony reportedly confirms it's ditching PC versions of its single-player PS5 games

Sony is reportedly ending its practice of bringing single-player PlayStation 5 games to PC, according to PlayStation Studios boss Hermen Hulst. This strategic shift aims to bolster console exclusivity and brand identity, with titles like Marvel's Wolverine and Intergalactic: The Heretic Project expected to remain console-only. Multiplayer games are not affected by this change.

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The Sixth Axis

Sony’s single player games will no longer be releasing on PC

Sony's PlayStation Studios will no longer release single-player games on PC, with titles like Saros remaining PlayStation exclusive, according to a report citing Hermen Hulst. Multiplayer games will continue to have broader releases. This policy shift, potentially influenced by PC sales performance and a resurgence of console exclusivity driven by component shortages, signals a return to traditional console wars.

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Gaming On Linux

Sony to no longer bring PlayStation narrative single-player games to PC

Sony is reportedly ending its practice of bringing PlayStation narrative single-player games to PC, according to Bloomberg's Jason Schreier and PlayStation studio business CEO Hermen Hulst. This shift marks a return to console exclusivity, potentially reigniting the console wars after a period of increased PC ports. The decision follows backlash over PlayStation Network integration and some regional game restrictions on Steam.

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FZ.se

Storydrivna PS5-spel blir Playstation-exklusiva, enligt uppgift

Sony's PlayStation division is reportedly shifting back to making narrative-driven, single-player games exclusive to its consoles. This change, confirmed by PlayStation CEO Hermen Hulst, means titles like Saros and Marvel's Wolverine may not be released on PC, unlike recent major releases such as God of War: Ragnarök and Marvel's Spider-Man 2.

Checkpoint Gaming

PlayStation exclusives remoured to no longer launch on PC

Sony Interactive Entertainment is reportedly reversing its strategy of releasing PlayStation single-player games on PC. Citing concerns over brand damage and declining PC sales, the company plans to keep future narrative titles exclusive to PlayStation consoles, including the PlayStation 5. While multiplayer games like Marathon and Marvel's Wolverine are still expected to launch on PC, titles such as Ghost of Yotei and Saros will remain console exclusives.

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Push Square

Poll: Sony's Killing Its PS5 PC Ports - But Do You Agree with Its Decision?

Sony is reportedly ending PC ports for its single-player first-party games, continuing only with live service titles and select second-party projects. This decision, confirmed by Bloomberg journalist Jason Schreier following an internal town hall, aims to bolster the appeal of its PlayStation ecosystem, despite PC sales representing a small fraction of overall revenue. The move comes as game development costs escalate and exclusives remain a key factor for hardware purchasing decisions.

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