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Resonance: A Plague Tale Legacy review – a competent action game spinoff that loses what made its predecessors unique
Resonance: A Plague Tale Legacy is a competent action game spinoff that shifts focus from the series' signature stealth and rat mechanics to melee combat. Set 16 years before A Plague Tale: Requiem, it follows Sophia's origin story as she uncovers the secrets of a mysterious island. While Asobo Studio successfully implements a characterful combat system, the game's linear design and lack of the iconic rats make it less distinct than its predecessors.
Why Resonance: A Plague Tale Legacy Deserves More Attention
Resonance: A Plague Tale Legacy shifts focus to Sophia's past, exploring her origins and expanding her abilities beyond the stealth-focused gameplay of previous titles. Set in Crete, the game introduces a more vibrant visual style and a combat system inspired by titles like Ghost of Tsushima, aiming for a blend of accessible challenge and fluid action. Developers Asobo Studio are also incorporating intricate puzzles and optional dialogue prompts to guide players, promising a fresh yet familiar experience for the franchise.
I've played Resonance: A Plague Tale Legacy and it's very different to Requiem and Innocence - but that's not necessarily a bad thing
Resonance: A Plague Tale Legacy marks a significant departure from its predecessors, shifting focus from stealth to combat and introducing new protagonist Sophia. Set 15 years before A Plague Tale: Requiem, the game explores Sophia's past on the Greek island of Crete, intertwining her journey with the legend of Theseus. While retaining the series' emotional storytelling and cinematic flair, the new title emphasizes a combat system inspired by games like Ghost of Tsushima and Arkham, alongside intricate puzzles.