Jeff Talbot
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Nvidia Defends DLSS 5 By Noting That Developers Will Have “Full, Detailed Artistic Control”
Nvidia has defended its DLSS 5 technology, emphasizing that game developers retain full artistic control over its implementation, including intensity, color grading, and masking. The company clarified that DLSS 5 is not merely an AI filter but a process that uses game data to generate new visuals, anchoring them to the source 3D content. This statement comes after criticism regarding changes to character appearances in showcased games like Resident Evil Requiem and Starfield.
Nvidia’s DLSS 5 Showcase Faces Criticism For How Much it Changes Characters’ Looks
Nvidia's new DLSS 5 technology, which uses AI for realistic lighting, is facing criticism for altering character appearances in games like Resident Evil 4, Starfield, and Assassin's Creed Shadows. Critics argue the AI makes characters look overly processed and removes artistic intent, though Bethesda states Starfield's implementation will be artist-controlled and optional. DLSS 5 is expected to launch with Nvidia's GeForce RTX 50-series graphics cards.