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Jim Ryan

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Gaming BoltPositive

Shuhei Yoshida Says Former SIE CEO Wanted to Remove Him From First-Party Development

Shuhei Yoshida revealed in an interview that former Sony Interactive Entertainment CEO Jim Ryan removed him from his first-party development role in 2019 because Yoshida refused to follow Ryan's "ridiculous" requests. Yoshida, who had led first-party development for 11 years and worked on titles like Ghost of Tsushima, was then moved to support indie game development. He stated that this transition was more significant to him personally than leaving the company later to work freelance, where he now has the freedom to discuss other platforms like Nintendo and Xbox.

GamespotNegative

Sony's MIA Live-Service Game Is Going In The Exact Direction You'd Expect

New details have emerged regarding Sony's upcoming live-service game, Fairgame$, including its 'Cargo Heist' game mode and free-to-play business model with microtransactions. The game, which focuses on players acting as modern-day Robin Hoods against billionaires, has seen several key developers depart its studio, Haven. Sony has faced challenges with its live-service strategy, with cancellations and failures like Concord following initial investments, though Helldivers 2 achieved significant success.

N4GNegative

Nexon agrees to publish Overwatch in Korea

Nexon has agreed to publish Overwatch in Korea, taking over from Blizzard Entertainment. The article also discusses Sony's past strategies regarding remasters and remakes, questioning their current business decisions and leadership changes.

PC GamerNegative

Kiss goodbye to Ghost of Yotei on PC: Sony is U-turning on its 'let's put our games on PC' strategy and bunkering back down with console exclusives, says Bloomberg

Sony is reportedly reversing its strategy of releasing PlayStation exclusive games on PC, according to a Bloomberg report. Titles like Ghost of Yotei and Saros are expected to remain console-exclusive, ending a policy that began around 2020. This move comes despite previous success and internal discussions about the profitability of PC ports.