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Joe Ziegler

Reporting and statements that mention Joe Ziegler.

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PC Gamer

Marathon's most powerful gun gets a major nerf, as Bungie seeks to 'curb a little bit of its dominion in the…

Bungie has implemented a 35% damage nerf to the powerful Biotoxic Disinjector weapon in Marathon's Cryo Archive endgame. Game Director Joe Ziegler stated the change aims to curb the weapon's dominance, though further adjustments may occur. The nerf follows increased availability of the weapon after a recent change to boss access.

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Gaming Bolt

Marathon’s Biotoxic Disinjector Gets A Major Nerf Over The Weekend

Marathon's director Joe Ziegler announced a significant nerf to the Biotoxic Disinjector weapon, reducing its damage by 35% to create a more balanced gameplay experience. While this specific damage reduction might be temporary, the developers at Bungie are continuing to adjust various game mechanics in their ongoing balancing efforts.

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Two Average Gamers

Nintendo Switch Triumphs: Star Fox and Mario Steal the ... | TAG

Several gaming news outlets report on recent updates and releases. Star Fox titles are now available on Nintendo Switch Online, while Slay the Spire 2 enters early access. Bungie is buffing the Recon class in Marathon, and Marvel and DC are set for a Spider-Man/Superman crossover in 2026. Additionally, Take-Two has reportedly laid off members of its AI team.

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PC Gamer

Bungie provides details on Marathon's imminent Recon buff 'by popular demand', revealing an improved Echo Pulse and a 'more aggressive' tracker drone

Bungie is implementing buffs for the Recon character in their extraction shooter Marathon, responding to player feedback. The mid-season update, planned for April 14, will include an improved Echo Pulse ability and a more aggressive tracker drone for Recon, alongside other character adjustments.

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PC Gamer

Marathon game director says Bungie's rebalancing 'god-like' knife damage, buffing Vandal and Recon shells, and knocking bubble shields down a peg

Marathon game director Joe Ziegler announced upcoming balance adjustments for Bungie's game, including rebalancing knife damage, buffing Vandal and Recon shells, and nerfing bubble shields and sniper rifles. These changes aim to address combat outliers based on developer observations and player feedback, with some updates arriving in the next two patches.

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Rock Paper Shotgun

Marathon's upcoming balance patches take aim at godlike knives, strong snipers and ubiquitous shields, while adding some SECRET items

Bungie is preparing balance patches for Marathon to address overpowered elements like knives, snipers, and bubble shields. Director Joe Ziegler announced that upcoming updates will adjust these outliers based on player feedback. The patches will also introduce new secret items, including one for solo players and another for crew interactions.

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Eurogamer

Marathon future patches will offer a "merciful option" to players, and will nerf its strongest gadget at long last

Bungie is implementing significant balance changes to its extraction shooter Marathon in upcoming patches. These updates will address overpowered elements like bubble shields, the knife, thermal scopes, and snipers, while also buffing the Vandal and Recon classes. Additionally, new items will be introduced to provide more options for solo players and a "merciful option" for inter-crew interactions.

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Gaming Bolt

Marathon’s Latest Duos Queue Experiment Heads to Outpost for One Week

Bungie is conducting a week-long experiment with a Duos queue in Marathon, available on the Outpost map until April 8th. This queue is for pre-made teams of two and aims to gather data and feedback on the mode's viability. Director Joe Ziegler indicated that the team is analyzing data and player feedback to iterate on the game mode.

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Gaming Bolt

Marathon is Taking Aim at Bubble Shields, Knives, Snipers and More in Upcoming Balance Patches

Bungie is planning upcoming balance patches for Marathon that will adjust bubble shields, knives, and sniper rifles. Game director Joe Ziegler indicated that some changes will arrive in the next patch, with more following a week later. The developer also plans to buff Vandal and Recon Shells and introduce new items for solo players and crews.

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Retro Gamer

Marathon boss cryptically suggests the game is too hard, outright confirms "we have some iterations / big balance…

Marathon game director Joe Ziegler cryptically suggested that significant balance changes are coming to the game, referencing Nirvana's 'Smells Like Teen Spirit.' Bungie is brewing major iterations and balance adjustments that could impact weapons, items, factions, and the loot economy. The discussion around Marathon has often focused on its demanding difficulty, particularly in PvP and PvE encounters, and Ziegler's comments hint at potential shifts to make the game more approachable.

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Push Square

Marathon's Cryo Archive Locks Out a Lot of Players, But Bungie Is Listening to Feedback

Bungie is actively collecting player feedback regarding the restrictive requirements for Marathon's new endgame mode, Cryo Archive. Game director Joe Ziegler acknowledged concerns about accessibility, including the need for a team of three, specific loadout costs, and weekend-only availability. The studio is discussing potential adjustments, such as solo play options and more flexible access, though solutions may take time.

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Eurogamer

After a very fun, but very frustrating, first weekend, Bungie is considering tweaking Marathon's Cryo Archive

Bungie is considering changes to Marathon's Cryo Archive mode based on player feedback from its first weekend. Key discussion points include making the mode available outside of weekends, ensuring essential subroutines drop from solved vaults, and providing options for solo players. Game director Joe Ziegler acknowledged the feedback and stated the team will discuss potential iterations.

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Gamespot

Bungie Is Listening As Marathon Players Push For Solo Play And Better Scheduling In Cryo Archive

Bungie is actively listening to player feedback regarding the endgame activity Cryo Archive in Marathon. Game director Joe Ziegler confirmed the studio is reviewing suggestions for improvements, including the possibility of solo play and adjustments to the weekend-only schedule. The team is also considering making Subroutines a guaranteed drop and addressing player concerns about enemy range.

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Gaming Bolt

Marathon Director Looking Into Subroutine Drops and Solo Play Feedback for Cryo Archive

Bungie director Joe Ziegler is looking into player feedback regarding Marathon's new Cryo Archive zone, specifically concerning its weekend-only schedule, lack of solo play, and the drop rate of Subroutines. While no immediate solutions are guaranteed, the team will discuss these topics. Ziegler also teased potential future lore expansions related to aliens.

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Retro Gamer

Marathon's Cryo Archive is locked to weekends partly because you're going to "lose a lot of gear" and you need time to grind during the week, director says

Marathon's endgame activity, the Cryo Archive, is currently locked to weekends, a decision defended by game director Joe Ziegler. He explains that the time-gating is intended to allow players to grind for gear during the week, as significant gear loss is expected in the challenging mode. Bungie is considering adjustments to the schedule and other conditions for the activity.

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Rock Paper Shotgun

"So that we don't flood the game with amazing loot": Marathon director defends Cryo Archive's weekend-only release in the name of balance, queue times and player prep

Marathon game director Joe Ziegler defended the decision to release the new Cryo Archive map as a weekend-only event, citing the need for player preparation, maintaining game balance by preventing an 'overpowered loot' economy, and ensuring consistent player pools for faster matchmaking. While acknowledging player frustration, Ziegler stated that Bungie is open to future iterations and adjustments for the live service game's content releases.

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PC Gamer

Bungie admits Marathon's weekend-heavy endgame means 'there are likely some who cannot participate'

Bungie has acknowledged player feedback regarding Marathon's weekend-exclusive endgame activities, Ranked mode and Cryo Archive. Game director Joe Ziegler explained the design choices behind the schedule, which aim to manage gear loss, economy, and player queues. While the team is iterating and open to future adjustments, Ziegler noted that the current structure inherently limits participation for those unable to play during the weekend.

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Destructoid

Marathon’s Cryo Archive ARG has entered its final step, and now its up to players to go on a killing spree

The Alternate Reality Game for Marathon's Cryo Archive map is in its final stage, requiring players to collectively achieve 500 million UESC kills to unlock the new content. Bungie is hosting an event on March 19th at their headquarters, potentially to reveal more information about the map's launch. Game director Joe Ziegler has stated that the Cryo Archive will present a significant challenge to players.

Gaming Bolt

Marathon is Bringing Duos to Perimeter As Part Of An Interesting Experiment

Marathon is testing a dedicated Duos queue for its Perimeter mode for a limited time, starting March 17th. This experimental feature aims to address player feedback regarding the lack of duo options. Players will need to form pre-made groups and will only be matched against other duos during the test period.

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Eurogamer

It's not quite finished yet, but Marathon is rolling out an "experimental duo queue" later this week - and there are more experiments to come

Bungie is introducing an experimental duo queue for its extraction shooter Marathon starting March 18th. This limited-time feature will allow pairs to play on the Perimeter map for two weeks, providing data to help shape future implementations. Game director Joe Ziegler noted that the user experience is not final and further experiments are planned.

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