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John Buckley

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Retro GamerVery positive

Palworld and No Man's Sky leads pour more fuel on the potential collab fire and fans are convinced it's finally happening: "My 2 favorite games together? Yes please"

Developers from Palworld and No Man's Sky are continuing to hint at a potential collaboration between the two games, fueling fan speculation. Following past teasing and playful exchanges on social media, including references to Eminem's 'Stan,' both game leads are keeping the possibility alive, though logistical challenges remain.

Retro GamerNeutral

"Many people" tried securing a Palworld collab and failed, lead says, but Pocketpair isn't unique: "Almost every popular game is getting collab offers"

Pocketpair's publishing lead, John Buckley, stated that Palworld receives numerous collaboration offers, many of which are rejected due to not fitting the game's survival ethos. He believes this is common for popular games, noting that while they are open to collaborations with titles like Fortnite, No Man's Sky, and Ark, they are discerning about which partnerships to pursue.

Gaming BoltNeutral

Palworld’s First Post-Launch Update Won’t Spend a Year in Development, Says Pocketpair

Pocketpair is planning the first major post-launch update for Palworld, with development not expected to take a full year. The studio is soliciting player ideas but aims for smaller, focused additions rather than massive overhauls. This approach aligns with their philosophy of not wanting to overextend long-term support for the game.

PC GamerNeutral

Pocketpair 'not planning to spend a year making a massive update' for Palworld 1.1

Pocketpair's John Buckley clarified that the upcoming Palworld 1.1 update will not involve a year-long development cycle for massive undertakings like adding new continents or levels. While the team is open to suggestions, they aim for more manageable updates rather than a complete overhaul. The release date for Palworld 1.1 remains unannounced.

Retro GamerNeutral

Palworld devs "not planning to spend a year" making a "massive" 1.1 update, publishing lead clarifies after quickly regretting asking fans for ideas

Palworld publishing lead John Buckley clarified that Pocketpair is not planning a year-long development cycle for a massive 1.1 update, despite player suggestions for large-scale additions like new continents. The team is focusing on more realistic updates, similar to recent patches that improved base building and expedition rewards, with larger content drops reserved for potential future major versions.

PC GamerPositive

Palworld fans 'do not realize the sheer number of collabs we've rejected' even with the survival…

Palworld's publishing head, John Buckley, revealed that the studio has rejected numerous collaboration proposals, emphasizing a selective approach to partnerships. While acknowledging the appeal of collaborations like the one with Terraria, Pocketpair prioritizes maintaining the game's core identity and fun-first approach over simply adding content for its own sake.

Retro GamerPositive

Palworld lead tells fans they "simply do not realize the sheer number of collabs we've rejected" because…

Pocketpair's John Buckley stated that Palworld has rejected a significant number of collaboration offers, emphasizing the company's 'fun-first' approach. While acknowledging some players prefer lore-focused partnerships, Buckley highlighted that only collaborations that genuinely make sense are pursued, citing examples like Terraria, Valheim, and Ultrakill.

Retro GamerNegative

Echoing Palworld dev, video game lawyer says all her clients have anti-AI contracts because gamers hate it and it's a copyright landmine: "I think we're going to see lawsuits"

Video game lawyer Haley MacLean reports that nearly all her clients now include anti-generative AI clauses in their contracts due to widespread gamer disapproval and significant copyright concerns. She highlights the legal risks, including potential lawsuits over ownership and infringement, advising studios to avoid the technology altogether. The trend reflects a growing industry-wide caution regarding AI's use in game development and asset creation.

Retro GamerNeutral

Palworld 1.0 is "very much for the fans," so the Pocketpair devs "weren't really thinking about critic reception at all," lead says

Pocketpair's John Buckley explained that Palworld 1.0's lack of critic reviews is because the team prioritized keeping the content a secret for fans rather than engaging in traditional press outreach. He acknowledged that this approach might differ for future titles, as the company is relatively new to the media relations aspect of the industry.

Retro GamerNeutral

"A lot of these things are actually not made by us," Palworld lead explains following card game launch and MMO…

Pocketpair's John Buckley clarified that while Pocketpair developed Palworld, other companies like Krafton and Garena are responsible for the mobile spin-offs Palworld Mobile and Palworld Online, respectively. Buckley emphasized that Pocketpair remains self-funded and self-owned despite licensing out the intellectual property for various projects.

Retro GamerPositive

Pocketpair lead says "TemTem are not our rivals" as the series gets its own Palworld-like survival game

Pocketpair's head of publishing, John Buckley, stated that Temtem is not a rival to Palworld, emphasizing respect for all developers. This comes as Temtem's spin-off, Temtem: Pioneers, introduces survival and crafting elements, drawing comparisons to Palworld. The Temtem official account echoed this sentiment, aiming to be another option for fans of the genre.

Retro GamerVery positive

Palworld lead shrugs off "dead game" suggestions as Pocketpair's survival hit continues to bring in half a million concurrent Steam players mid-week, weeks after 1.0 launch

Pocketpair's John Buckley addressed claims of Palworld being a 'dead game' by highlighting its continued success with half a million concurrent players on Steam mid-week, weeks after its 1.0 launch. Despite a natural decline from its peak player count, the survival-crafting title has surpassed 40 million players across PC, Xbox, and PlayStation 5.

Retro GamerNeutral

Yes, the Palworld devs see your cursed NSFW mods: "I don't think this is official"

Pocketpair's publishing chief John Buckley retweeted NSFW mods for Palworld, including a heavily altered Lovander, prompting a humorous response from Buckley stating, "I don't think this is official." The article uses this as a cautionary tale about the potential virality of online content.

Retro GamerPositive

Palworld lead promises "you will always be able to play" Pocketpair's survival game: "Why would you…

Pocketpair's John Buckley has assured players that Palworld will remain playable indefinitely, emphasizing that it is not a live service game. Despite its significant multiplayer component, the game can be played entirely offline, meaning server shutdowns will not end its accessibility. This clarification comes as the game sees a resurgence in popularity after leaving early access.

Retro GamerPositive

"Steam’s required AI disclosure is the right move": Devs say gen AI should be called out in games and…

Valve's new policy requiring developers to disclose the use of generative AI in games on Steam has sparked debate, with some, like Epic Games CEO Tim Sweeney, calling it irresponsible. However, many developers interviewed believe transparency is crucial, arguing that gamers have a right to know how their games are made and what they are supporting. There is a sentiment that consumers are pushing back against AI-generated content, and platforms like Steam are responding to this demand.

Retro GamerNeutral

Pocketpair lead tempts fate after Palworld 1.0, asks players what Pals should get new skins and obliterates those who…

Pocketpair's John Buckley playfully solicited ideas for new Palworld skins, only to be inundated with requests for a 'Sekhmet maid skin.' In response to the overwhelming community demand, Buckley humorously depicted himself using psychokinesis to obliterate fans who suggested the maid outfit, referencing the Watchmen character Doctor Manhattan.

Massively OverpoweredVery positive

Palworld has now hit nearly a million concurrent players since its 1.0 launch

Palworld has achieved nearly one million concurrent players following its official 1.0 launch, reaching a peak of 956,613 players on Steam. Pocketpair's head of communications, John Buckley, expressed surprise at the player interest, noting this surge places the game near the top of Steam's most-played titles.

Retro GamerVery positive

Palworld has been "life-changing," lead says as Pocketpair's survival game hits almost 1 million…

Palworld has achieved nearly one million concurrent players on Steam following its 1.0 launch. John Buckley, head of publishing at Pocketpair, described the numbers as "mind boggling" and "life-changing," expressing gratitude to the players. While this may be the game's current peak, the developer is planning future updates and secret projects.

Retro GamerVery positive

Palworld 1.0 briefly overtook the king of Steam, Counter-Strike 2, and devs can't help but bask in the victory: "Let me enjoy this moment for just a little longer"

Following its 1.0 update, Palworld has seen a massive surge in players, briefly surpassing Counter-Strike 2 in concurrent players on Steam. Pocketpair's John Buckley shared his excitement for the achievement, with other industry figures like Will Powers from Pearl Abyss offering congratulations. CEO Takuro Mizobe also expressed gratitude to the fans for enjoying the game.

Retro GamerPositive

Palworld 1.0 has spurred more "manufactured dramas," says publishing lead – but don't let that put you off the survival game: "Enjoy your hobby"

Pocketpair's publishing lead, John Buckley, addressed "manufactured dramas" surrounding Palworld 1.0, urging players to enjoy their hobby without getting drawn into online negativity. Despite some controversy, the survival game's 1.0 update has been well-received with positive Steam reviews and high player counts.