John Buckley
Reporting and statements that mention John Buckley.
Latest coverage
Palworld lead shrugs off "dead game" suggestions as Pocketpair's survival hit continues to bring in half a million concurrent Steam players mid-week, weeks after 1.0 launch
Pocketpair's John Buckley addressed claims of Palworld being a 'dead game' by highlighting its continued success with half a million concurrent players on Steam mid-week, weeks after its 1.0 launch. Despite a natural decline from its peak player count, the survival-crafting title has surpassed 40 million players across PC, Xbox, and PlayStation 5.
Yes, the Palworld devs see your cursed NSFW mods: "I don't think this is official"
Pocketpair's publishing chief John Buckley retweeted NSFW mods for Palworld, including a heavily altered Lovander, prompting a humorous response from Buckley stating, "I don't think this is official." The article uses this as a cautionary tale about the potential virality of online content.
Palworld lead promises "you will always be able to play" Pocketpair's survival game: "Why would you…
Pocketpair's John Buckley has assured players that Palworld will remain playable indefinitely, emphasizing that it is not a live service game. Despite its significant multiplayer component, the game can be played entirely offline, meaning server shutdowns will not end its accessibility. This clarification comes as the game sees a resurgence in popularity after leaving early access.
"Steam’s required AI disclosure is the right move": Devs say gen AI should be called out in games and…
Valve's new policy requiring developers to disclose the use of generative AI in games on Steam has sparked debate, with some, like Epic Games CEO Tim Sweeney, calling it irresponsible. However, many developers interviewed believe transparency is crucial, arguing that gamers have a right to know how their games are made and what they are supporting. There is a sentiment that consumers are pushing back against AI-generated content, and platforms like Steam are responding to this demand.
Pocketpair lead tempts fate after Palworld 1.0, asks players what Pals should get new skins and obliterates those who…
Pocketpair's John Buckley playfully solicited ideas for new Palworld skins, only to be inundated with requests for a 'Sekhmet maid skin.' In response to the overwhelming community demand, Buckley humorously depicted himself using psychokinesis to obliterate fans who suggested the maid outfit, referencing the Watchmen character Doctor Manhattan.
Palworld has now hit nearly a million concurrent players since its 1.0 launch
Palworld has achieved nearly one million concurrent players following its official 1.0 launch, reaching a peak of 956,613 players on Steam. Pocketpair's head of communications, John Buckley, expressed surprise at the player interest, noting this surge places the game near the top of Steam's most-played titles.
Palworld has been "life-changing," lead says as Pocketpair's survival game hits almost 1 million…
Palworld has achieved nearly one million concurrent players on Steam following its 1.0 launch. John Buckley, head of publishing at Pocketpair, described the numbers as "mind boggling" and "life-changing," expressing gratitude to the players. While this may be the game's current peak, the developer is planning future updates and secret projects.
Palworld 1.0 briefly overtook the king of Steam, Counter-Strike 2, and devs can't help but bask in the victory: "Let me enjoy this moment for just a little longer"
Following its 1.0 update, Palworld has seen a massive surge in players, briefly surpassing Counter-Strike 2 in concurrent players on Steam. Pocketpair's John Buckley shared his excitement for the achievement, with other industry figures like Will Powers from Pearl Abyss offering congratulations. CEO Takuro Mizobe also expressed gratitude to the fans for enjoying the game.
Palworld 1.0 has spurred more "manufactured dramas," says publishing lead – but don't let that put you off the survival game: "Enjoy your hobby"
Pocketpair's publishing lead, John Buckley, addressed "manufactured dramas" surrounding Palworld 1.0, urging players to enjoy their hobby without getting drawn into online negativity. Despite some controversy, the survival game's 1.0 update has been well-received with positive Steam reviews and high player counts.
Palworld Developer is Thinking About How it Can Expand on the Game’s World
Pocketpair is considering expanding the Palworld universe with potential spin-off titles, including Palworld: Palfarm, while emphasizing that Palworld itself is not a live service game. The studio's head of publishing, John Buckley, stated that they are experimenting with new ideas to grow the game's world beyond its current scope, even after the successful 1.0 launch which introduced significant new content and Pals.
Palworld devs have "a few other little secret things in development" amid plans to "keep expanding"…
Pocketpair, the developer of Palworld, has revealed plans to continue expanding the game's universe with new spin-offs and secret projects in development. Following the successful 1.0 launch and the upcoming dating sim 'More Than Just Pals,' the company aims to grow the Palworld intellectual property further. Head of publishing John Buckley expressed confidence in the IP's potential for continued growth.
Palworld was originally a "factory game like Satisfactory" until it evolved into an open-world survival…
Palworld originally began development as a factory simulation game similar to Satisfactory, where players would manage creatures instead of machines. The concept evolved into its current open-world survival crafting genre, though elements of its factory sim origins remain, with Pals assisting in crafting and farming. Pocketpair's John Buckley shared these insights in a recent interview.
Palworld pulled in almost 900,000 players over the weekend, its second-highest peak ever
Palworld achieved its second-highest peak player count with nearly 900,000 concurrent players on Steam during its 1.0 launch weekend. Pocketpair's John Buckley expressed gratitude for the staggering turnout, which places the game among Steam's top performers. While players are enjoying the full release, some are requesting bug fixes for base building and Pal behavior systems.
Palworld devs "had high expectations for 1.0," but with over 855,000 concurrent Steam players, lead says…
Palworld has seen a significant resurgence in player count with the launch of its 1.0 version, reaching over 855,000 concurrent players on Steam. Pocketpair's head of publishing, John Buckley, expressed surprise at the staggering numbers, which place the game among Steam's top concurrent player peaks. This marks a substantial increase from its post-launch figures, though still below its early access peak.
Palworld dev celebrates "staggering" Steam response to 1.0, proving lightning can strike twice
Pocketpair is celebrating the successful 1.0 launch of Palworld, which has achieved a peak concurrent player count of over 855,000 on Steam. The developer expressed gratitude to players for their support, highlighting the game's continued popularity beyond its initial early access success. The update introduces new Pals, features, and story elements, with a discount currently available.
Palworld Nears 500,000 Concurrent Steam Players After Exiting Early Access
Palworld has officially launched its 1.0 version, exiting early access on Xbox Series X/S, Xbox One, PlayStation 5, and PC. The game has achieved over 485,000 concurrent players on Steam, with Pocketpair confirming over 40 million players total and maintaining the $29.99 price point. While future development is confirmed, a major update akin to No Man's Sky is unlikely due to engine limitations.
Palworld dev delivers "important" 1.0 mod warning - just turning them off "is not enough"
Developer Pocketpair has issued an important warning to Palworld players regarding mods ahead of the game's 1.0 launch. Simply disabling mods is not enough; players must manually remove all mod files and loaders to prevent crashes, save data corruption, and progression blocks. The developer also provided instructions on how to properly clean game files before updating.
Palworld celebrates 40M players since early access as it heads toward its July 10 1.0 launch
Palworld has surpassed 40 million players since its early access launch and is preparing for its 1.0 release on July 10th. Developer Pocketpair released a video address thanking players and summarizing past updates, while also hyping the upcoming full launch content.
Over 2 years since launch, Palworld hits 40 million players right before its 1.0 release, and now has over 8 million…
Pocketpair announced that Palworld has surpassed 40 million players across all platforms just before its 1.0 release on July 10. This milestone highlights the game's massive success since its Early Access launch over two years ago, with the survival game having previously reached 32 million players in February 2025. The developer thanked the community for their support, noting the game's significant growth and its impressive player count compared to historical Pokemon game sales.
Palworld lead says there's no "bad blood" between rival survival games like Valheim and Rust: "We all get along really well because we all have something in common!"
Pocketpair's John Buckley stated that there is no rivalry between survival game developers, emphasizing that they all share a common passion for the genre. This sentiment is highlighted by the "Super Survival Summer" bundle on Steam, featuring Palworld, Valheim, Rust, and other titles at a discounted price. Buckley also shared his personal involvement in curating the bundle as a side project.