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John Romero

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PC GamerNeutral

It's time to set the record straight: Doomguy's armor does not have a tummy window, his shirt just got ripped

This article clarifies that Doomguy's iconic armor from the original Doom does not feature a deliberate 'tummy window,' but rather a ripped shirt exposing his abs, a detail stemming from Don Punchatz's cover art. While subsequent games and fan art have often depicted this as an intentional design choice, John Romero confirmed that the torn shirt was an artistic decision by Punchatz, not an in-game feature.

Retro GamerPositive

Doom co-designer still has the real chainsaw that inspired the OG FPS's iconic weapon, even though it leaks oil and…

Doom co-designer Tom Hall still possesses the actual "Eager Beaver" chainsaw that inspired the iconic weapon in the original first-person shooter. The chainsaw, which leaked oil and was kept in a bowl at id Software offices, was modeled after Hall's personal tool. Hall, who also co-founded Ion Storm and contributed to Deus Ex, was a key figure in Doom's development.

PC GamerPositive

After 36 years at the legendary FPS studio, Raven Software co-founder Brian Raffel is retiring

Brian Raffel, co-founder and Vice President of Raven Software, is retiring after 36 years with the studio. Raven Software, known for its work on titles like Heretic, Soldier of Fortune, and multiple Call of Duty games including Warzone, has been a significant FPS developer since its founding in 1990. Raffel also held a Vice President role at Activision following Raven's acquisition.

Massively OverpoweredNegative

Massively Overthinking: So how panicked are we about the state of the games industry?

Industry veterans Brenda and John Romero expressed deep concern over the current state of the games industry, citing funding issues, AI concerns, and studio closures. The Massively OP staff discusses these worries, with some feeling resigned and others cautiously optimistic about a potential industry correction, particularly concerning the future of MMORPGs.

N4GNegative

John and Brenda Romero reflect on the industry crisis

John and Brenda Romero reflect on the current crisis within the video game industry, noting the significant downsizing of their studio, Romero Games. Despite financial challenges, they express determination to continue game development.

N4GNegative

John and Brenda Romero reflect on the industry crisis

John and Brenda Romero reflect on the current state of the gaming industry, touching upon potential PR strategies related to the use of AI in game development. The discussion highlights concerns about how AI-generated assets might be presented to the public.

Push SquareVery negative

Iconic Devs Say the Industry Feels 'Crashier' Now Than the Actual Video Game Crash of the 80s

John and Brenda Romero, founders of Romero Games, believe the current state of the video game industry is more challenging than the 1983 crash. They cite difficulties in securing funding and widespread layoffs, even at successful studios like EA's Battlefield division, as evidence of the industry's instability.

Blues NewsVery negative

Evening Interviews

John and Brenda Romero reflect on the current state of the video game industry, comparing it to the crash of the 1980s. They suggest the present situation is more severe than the historical downturn.

Gamedeveloper.comVery negative

The industry is in a 'really horrible place,' say Brenda and John Romero

Brenda and John Romero describe the current state of the video game industry as 'horrible,' drawing parallels to the 1983 crash due to widespread layoffs and studio closures at companies like EA, PlayStation, and Epic Games. Brenda Romero also expressed concern over the push for generative AI, stating that Romero Games is not utilizing the technology.

Retro GamerNeutral

Doom co-creator John Romero is "not going to stop making games" despite the state of the industry because…

Despite the current challenging state of the video game industry marked by layoffs and concerns over generative AI, Doom co-creator John Romero remains determined to continue making games. He and his wife Brenda Romero, who also runs Romero Games, acknowledge the difficulties but are committed to their craft, finding inspiration in the potential for creating new and exciting projects.

PC GamerVery negative

'The industry's in a really horrible place,' Brenda Romero says: 'We were there in the '80s for the crash, and this is definitely crashier'

Brenda and John Romero, industry veterans who experienced the 1980s game industry crash, state that the current situation is even worse, with widespread layoffs affecting many. They express uncertainty about the future, noting the industry's struggles despite successes like Battlefield 6 and the ongoing debate around generative AI adoption.

Games IndustryNegative

"We were there in the 80s for the crash, and this is definitely crashier." John and Brenda Romero reflect on the industry crisis

John and Brenda Romero reflect on the current state of the video game industry, likening it to the 1983 crash and describing it as "definitely crashier." Romero Games faced significant downsizing due to a funding pull, leading to a dramatic reduction in staff. Despite these challenges and industry-wide layoffs, the Romeros remain committed to developing their new game and express passion for creating games.

Retro GamerPositive

Doom co-creator John Romero worked on a Pokemon-like MMO that taught you maths, but "felt like you were playing…

Doom co-creator John Romero discussed Project Redwood, an unreleased MMO that combined elements of World of Warcraft and Pokemon with an educational focus on math. The game aimed to provide a less intimidating experience for younger players than traditional MMOs, with creatures trained and used to fend off robots. Developed in the late 2000s by Slipgate Ironworks and Gazillion Entertainment, the project ultimately fell into development purgatory.

PC GamerPositive

Before Doom, there was Dangerous Dave, and John Romero's 8-bit hero is getting a spiritual successor next week

A spiritual successor to John Romero's early hero, Dangerous Dave, titled Haunted Lands, is set to release next week. The game aims to capture the 8-bit aesthetic of the original Dangerous Dave series while featuring significantly more visceral combat and reactivity. Haunted Lands releases on March 10 for PC.