John Smedley
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Smed’s Reaper Actual corrects display setting bugs and other issues in the wake of its free weekend
Reaper Actual, the early access extraction shooter from John Smedley's Distinct Possibility Studios, has released a patch addressing bugs related to display settings, NPC behavior, and server crashes. The recent free-play weekend saw a temporary increase in player count, reaching a monthly high of 36 players on Steam, though it did not surpass the game's all-time peak. The studio plans to host a town hall on Discord to discuss further development.
John Smedley’s Reaper Actual kicks off a free play weekend through August 3
Reaper Actual, John Smedley's early access game, is offering a free play weekend on Steam until August 3rd. During this period, players can access the full game and purchase it at a 20% discount. The game, a twist on the PlanetSide formula, has faced controversy and low player counts since its launch.
PlanetSide 2 doubles, doubles your experience and provides camo insurance
Daybreak Game Company is hosting a double experience event for PlanetSide 2 until June 16th. Additionally, a new Flash Rider armor set and a Random Camo Pack with duplicate insurance have been added. The Random Camo Pack is currently exclusive to subscribers but may be made available to all players in the future.
Reaper Actual’s early access lands with a thud as Smed calls out a reviewer for giving game keys to cheaters
Distinct Possibility Studios' extraction MMOFPS Reaper Actual launched into early access with numerous player complaints regarding bugs, poor performance, and limited content, resulting in a 'negative' aggregate review score on Steam. Studio head John Smedley also publicly accused a reviewer from TheBigBois of unethical behavior for distributing game keys to cheaters.
Smed’s blockchain-optional MMOFPS Reaper Actual has delayed again, this time to May 29
Distinct Possibility Studios has delayed the Steam Early Access launch of its MMOFPS Reaper Actual to May 29, 2026. The additional time will be used to expand quality assurance and implement more features for the initial release. The game will include a persistent world map, progression, crafting, player bases, factions, and more, with an optional blockchain version also available.
Distinct Possibility Studios Moves REAPER ACTUAL Steam Early Access Launch to May 29
Distinct Possibility Studios has moved the Steam Early Access launch of their open-world persistent shooter REAPER ACTUAL to May 29, 2026. This delay allows for expanded Quality Assurance coverage and the inclusion of additional features at launch. The studio will also release a development roadmap detailing post-launch updates, including features like expanded grouping options and an in-game friends list.
FIRSTLOOK UNVEILS AGENT FOR GAME MARKETING
FirstLook has launched 'FirstLook Agent,' an AI-powered marketing system designed for the gaming industry. This new tool allows game studios to analyze player feedback, identify trends, and deploy targeted marketing campaigns in real-time using natural language prompts. Several leading companies, including Team17 and Remedy Entertainment, are already using FirstLook's platform.
Reaper Actual delays its early access launch to May 27 to tighten up vehicles, squads, and servers
Reaper Actual, an MMO shooter from Distinct Possibility, has delayed its early access launch from May 20th to May 27th. The delay is to allow more time to refine vehicle and squad gameplay, as well as to complete the migration of the game's backend to Amazon Web Services. The developer also noted significant interest from content creators and Steam curators.
Perfect Ten: MMOs with player-generated content that somehow didn’t require blockchain
This article discusses several MMORPGs that feature robust player-generated content systems without relying on cryptocurrency or blockchain technology. Games like Final Fantasy XIV, Star Wars Galaxies, and Warframe are highlighted for their successful implementation of user-created content, demonstrating that player engagement and creativity are sufficient motivators for content creation.
Reaper Actual ties down May 20 early access release date – here’s how much it will cost
Distinct Possibility Studios has announced that their shooter MMO, Reaper Actual, will launch its early access on May 20th with three pricing tiers: $20, $50, and $75. The studio is also opening access to streamers and content creators prior to the official early access launch. The game will feature an evolving persistent world, player economy, player bases, and character-specific skills, with a continued emphasis on PvPvE gameplay and optional blockchain features.
Reaper Actual Secures Investment Before May Steam Early Access Release
Distinct Possibility has secured investment from Decasonic to accelerate the development of their game, Reaper Actual, which is set for a May 2026 Steam Early Access release. The studio also announced new board members, including Decasonic CEO Paul Hsu and industry veteran Bing Gordon. Both traditional and blockchain versions of the game are in development.
Smed’s MMOFPS Reaper Actual is still alive and just hauled a fresh pile of venture capital cash
Distinct Possibility Studios announced that its MMOFPS title, Reaper Actual, has secured a new round of venture capital funding led by Decasonic. The company plans to launch the game on Steam Early Access in May. Gaming industry veterans Bing Gordon and Paul Hsu have also joined the company's Board of Directors.
Distinct Possibility Studios Closes Additional Funding Round Led by Decasonic
Distinct Possibility Studios has closed an additional funding round led by Decasonic to support the development and upcoming Steam Early Access launch of their online shooter, Reaper Actual. Industry veterans Bing Gordon and Paul Hsu have joined the company's Board of Directors. The new capital and expertise will aid in polishing the player experience for the game's launch in the coming weeks.
Perfect Ten: MMOs whose sequels struggled to land
This article analyzes ten massively multiplayer online games whose sequels failed to achieve the same success as their predecessors. It explores reasons for these failures, including development issues, player migration, and market competition, highlighting titles like MapleStory 2, Overwatch 2, and EverQuest II.