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Julia Nardin

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Gaming Bolt

Marathon’s Story Has a Plan “Over The Next Few Years”, But Bungie Wants Players to “Help Shape It”

Bungie's Marathon creative director Julia Nardin stated that the studio has a long-term story plan for the extraction shooter, but also wants player feedback to help shape its evolution. The team aims to make the game accessible for new players at any time, avoiding issues like Destiny 2's content vaulting. Future seasons will introduce new content and gameplay elements, with Season 3 currently redacted, possibly due to ongoing development based on player input.

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Retro Gamer

Bungie doesn't see Marathon going anywhere: "We know where we want to take the story over the next few…

Bungie has a narrative plan for its extraction shooter Marathon that spans several years, according to creative director Julia Nardin. The studio views player input as crucial for shaping the story of this live service game, aiming for each season to be a new entry point for players.

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Retro Gamer

"It's a slippery slope to try and build a game for an audience": Marathon, Arc Raiders, and Last Flag devs dig into the trend-bucking evolution of multiplayer shooters

Developers from Bungie, Embark Studios, and Night Street Games discuss the evolving landscape of multiplayer shooters, particularly the rise of extraction shooters like Arc Raiders and Marathon. They emphasize the importance of creative vision over trend-chasing and the challenges of launching live service games in a competitive market.

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Gaming Bolt

Marathon’s New Players Can Experience All Questlines Whenever They Join, Says Creative Director

Bungie's creative director Julia Nardin stated that their upcoming extraction shooter, Marathon, will feature an "additive experience" where all questlines and story content are evergreen. This approach aims to avoid the content vaulting issues seen with Destiny 2, allowing players to join at any time and still access all established narrative content, achievements, and collections. The game will incorporate worldbuilding through in-game lore found in item descriptions, text files, and audio logs, alongside faction contracts and new characters.

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PC Gamer

Bungie has learned its lesson about vaulting content in Destiny 2 and won't be so cruel with Marathon: 'It…

Bungie has learned from the controversial Destiny Content Vault and intends to avoid similar practices with its upcoming game, Marathon. Creative director Julia Nardin stated that Marathon's lore and world-building will not be removed, unlike chunks of Destiny 2. The studio is exploring how to manage seasonal content resets and a growing catalogue of contracts without alienating players.

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