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Kenta Motokura
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Gamespot
Donkey Kong Bananza Began As A Goomba With Giant Fists
Nintendo's Donkey Kong Bananza originated from a prototype inspired by Super Mario Odyssey's destructible environments. Initially, the prototype featured a Goomba with giant fists, testing the core mechanic of smashing through terrain. The game utilizes voxel technology to create highly destructible environments, with nearly everything in the game being breakable.
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IGN
'It Is More Fun to Destroy That Which Is Beautiful' – Nintendo Crammed More Than 340 Million Voxels Into Just One of Donkey Kong Bananza's Layers - IGN
Nintendo developers discussed the voxel technology used in Donkey Kong Bananza, revealing that one layer alone contained over 347 million voxels. The team detailed how this technology, an evolution from Super Mario Odyssey, enabled destructible environments and contributed to the game's 60fps performance on the Switch 2.
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