Konrad Tomaszkiewicz
Reporting and statements that mention Konrad Tomaszkiewicz.
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The Witcher 4 release year confirmed as DLC prepares for Gamescom unveiling
CD Projekt has announced that The Witcher 4 is targeted for a 2028 release, with joint CEO Michał Nowakowski describing it as their most ambitious game to date. While The Witcher 4 will not be present at Gamescom, an upcoming DLC for The Witcher 3, titled Songs Of The Past, is scheduled for 2027 and will be showcased at the event. The article also briefly mentions The Blood Of Dawnwalker, a game developed by former CD Projekt staff.
The Blood Of Dawnwalker Devs Heard Your 60fps Requests And Have Good News For Console Players
Developer Rebel Wolves has confirmed that The Blood of Dawnwalker will feature a 60fps Performance Mode on PlayStation 5, PS5 Pro, and Xbox Series X, available via a day-one patch. The game will also offer Balanced (40fps) and Quality (30fps) modes on these consoles, while the Xbox Series S will target 30fps. The studio, which includes former The Witcher and Cyberpunk 2077 developers, responded to player feedback requesting higher frame rates.
The Blood of Dawnwalker's console modes top out at 40fps, with no 60fps option at launch
The Blood of Dawnwalker will launch with console performance modes targeting 30fps in Quality Mode and 40fps in Balanced Mode on PlayStation 5 and Xbox Series X/S, with no 60fps option available at launch. While the PS5 Pro will offer enhanced visuals at the same frame rates, fans are hoping for a post-launch performance patch to enable a 60fps mode. The game is directed by Konrad Tomaszkiewicz, known for his work on The Witcher 3 and Cyberpunk 2077.
The Blood of Dawnwalker’s Protagonist is “Quite Easy to Kill” During the Day, Says Director
Konrad Tomaszkiewicz, director of Rebel Wolves' upcoming RPG The Blood of Dawnwalker, stated that the protagonist Coen will be vulnerable and "quite easy to kill" during the day due to his hybrid nature. The game, set for release on PC, PlayStation 5, and Xbox Series X/S on September 3rd, aims to be a "narrative sandbox" where player choices, even leading to NPC deaths, won't create fail states. Rebel Wolves and publisher Bandai Namco plan to allow save file carry-over into future installments of the planned game series.
You'll be "quite easy to kill" in Blood of Dawnwalker during the day because Rebel Wolves didn't…
Konrad Tomaszkiewicz, director of Rebel Wolves' upcoming Vampire RPG Blood of Dawnwalker, revealed that protagonist Coen will be significantly weaker during the day due to his human nature. This intentional design choice aims to create higher stakes and a more compelling narrative by making the character vulnerable. Combat mechanics will reportedly shift dramatically between day and night cycles.
The Blood of Dawnwalker Director Likens Parrying to Guitar Hero, Believes Most “Will Play This Way”
Rebel Wolves director Konrad Tomaszkiewicz likens the parrying mechanic in The Blood of Dawnwalker to Guitar Hero, suggesting most players will adopt this challenging playstyle. The open-world action RPG, launching September 3rd for Xbox Series X/S, PlayStation 5, and PC, will feature vampiric abilities and Hexes that can be used during the night.
Blood of Dawnwalker takes notes from Guitar Hero for the vampire RPG's parrying: "It's so cool that we believe most people will play this way"
Rebel Wolves director Konrad Tomaszkiewicz has revealed that Blood of Dawnwalker's optional parry system draws inspiration from Guitar Hero. The system involves matching on-screen prompts with thumbstick movements to block and parry attacks. Tomaszkiewicz believes this mechanic will be widely adopted by players due to its engaging nature, despite its optional status.
Blood of Dawnwalker dev says you can beat the final boss right after the prologue, but it "will be a feat worthy of…
Rebel Wolves has stated that players can defeat the final boss of Blood of Dawnwalker immediately after the prologue, though it will be an extremely difficult challenge. The developers highlighted the game's non-linear narrative and optional quests, emphasizing that players can forge their own path through the open world.
The Blood of Dawnwalker Could Make RPG Choices Matter Again
The Blood of Dawnwalker aims to revitalize choice and consequence in open-world action RPGs, a feature many recent titles have lacked. Developed by Rebel Wolves, featuring veterans from CD Projekt RED, the game emphasizes meaningful player decisions that impact the narrative, drawing comparisons to classics like Fallout and The Witcher 3. The game is set to launch on September 3rd and promises a 50-hour playthrough with a focus on replayability and player agency.
Double Fine cuts staff, Xbox's revenue decline, and Leon Kennedy pays off - Patch Notes #63
Double Fine has laid off 23 employees following its transition to independence from Xbox. Meanwhile, Xbox reported a $1.7 billion revenue decline for fiscal year 2026, attributed to decreased content, services, and console sales. The article also touches on the erosion of institutional knowledge due to layoffs and the continued sales success of Capcom's Resident Evil series.
The Witcher 3 director says solely aiming for high sales is a great way to make a game "fail," and he wants to measure his new RPG The Blood of Dawnwalker by the "opinions of fans"
Konrad Tomaszkiewicz, director of the upcoming RPG The Blood of Dawnwalker and a veteran of The Witcher 3, believes that solely focusing on high sales figures is a detrimental approach to game development. He stated that he prefers to measure the success of his games by fan reception and artistic achievement, asserting that if a game is good, sales will follow. The Blood of Dawnwalker is described as a 14th-century horror RPG where a half-human, half-vampire protagonist has 30 days to save their family.
The Blood of Dawnwalker Save Data Can Be Carried Over Into Future Titles, Confirms Director
Rebel Wolves director Konrad Tomaszkiewicz confirmed that save data from The Blood of Dawnwalker will carry over into future titles in the planned series. The game, set to launch on September 3rd for Xbox Series X/S, PlayStation 5, and PC, aims to tell a connected story across multiple installments.
Save-game carry-overs and time-leaping sequels: medieval vampire RPG The Blood of Dawnwalker has some bold ideas for the future
Developer Rebel Wolves and publisher Bandai Namco have confirmed that players will be able to carry their save data from The Blood of Dawnwalker into future installments of the series. Game director Konrad Tomaszkiewicz explained that planning for sequels from the outset allows for better integration of story elements and player choices. The game, which features a half-human, half-vampire protagonist named Coen, is set to release on September 3rd and will explore different time periods and cultures across its planned saga.
The Blood of Dawnwalker’s Big Bad Isn’t a ‘”Mwahaha’ Supervillain,” Says Narrative Director
Narrative director Jakub Szamalek discussed the antagonist Brencis in The Blood of Dawnwalker, stating he is a rational actor aiming for vampiric feudalism rather than a typical supervillain. The game, launching September 3rd for Xbox Series X/S, PlayStation 5, and PC, features a unique vampire spawn mechanic inspired by Cadmus, which can lead to body horror elements. The roughly 50-hour adventure allows players to engage with the world and its systems in various ways, including confronting the main antagonist early or dismantling the Vampire Court.
The Blood of Dawnwalker Will Have a Physical Disc Containing The Full Game
Rebel Wolves game director Konrad Tomaszkiewicz confirmed that The Blood of Dawnwalker's physical release will contain the full game on disc, with Bandai Namco Entertainment clarifying that a day-one patch is recommended but not mandatory. The upcoming role-playing game, directed by Konrad Tomaszkiewicz, who previously helmed The Witcher 3: Wild Hunt, is set to launch on September 3rd and features a time-limited narrative where players control Coen, a character who gains vampirism.
You're probably not going to see everything your friend does in The Blood of Dawnwalker, and its director is just fine with that
Konrad Tomaszkiewicz, director of The Blood of Dawnwalker, discusses the game's design, which intentionally allows players to miss content due to a 30-day in-game timer and a lack of a traditional main quest. He believes this approach fosters player freedom and encourages conversations about different experiences, rather than expecting players to see everything in a single playthrough.
The Blood of Dawnwalker's total freedom of choice is essential: "You need to accept that people will not see everything"
The Blood of Dawnwalker aims to deliver unparalleled player freedom in its branching-path RPG design, allowing choices to significantly impact the protagonist Coen and the world. Director Konrad Tomaszkiewicz emphasizes that players will not see everything in a single playthrough, fostering replayability and unique experiences. The game's combat system offers both advanced directional mechanics and a more accessible neutral block option, catering to different player styles.
The full Blood of Dawnwalker game will be released on disc, Bandai Namco and Rebel Wolves confirm
Rebel Wolves and Bandai Namco have confirmed that The Blood of Dawnwalker will be released on disc with the full game data included. Director Konrad Tomaszkiewicz stated the game will come to disc, and publisher Bandai Namco clarified that the entire game will be present, with a day-one patch recommended. This confirmation comes amid discussions about the future of physical media in gaming, particularly following Sony's plans to cease PlayStation disc production by 2028.
The Blood of Dawnwalker director isn't worried about the impact of what a delayed next-gen could mean for Rebel Wolves, says 'If we work on the consoles we have right now, it's easier'
Konrad Tomaszkiewicz, director of Rebel Wolves' upcoming RPG The Blood of Dawnwalker, believes a delay in next-generation consoles would be beneficial for the studio. He stated that working with current-generation hardware like the PlayStation 5 and Xbox Series X/S, along with PC, is easier and requires less work than managing additional builds for new platforms.
I'm already sold on The Blood of Dawnwalker, but its time-hopping sequel plans will be Rebel Wolves' make or break moment
Rebel Wolves plans to make The Blood of Dawnwalker the first installment in a series that will span centuries, featuring protagonist Coen in various time periods and locations. While the studio's ambition is exciting, the article expresses concern about the potential challenges in adapting the game's combat and gameplay for future, more modern settings, drawing parallels to the early Assassin's Creed series.