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Glen Schofield Talks $200 Million Call Of Duty Games, Canceled Vietnam Game, And How Dead Space Came To Be
Veteran game developer Glen Schofield is retiring from day-to-day development and discussed his career, including a canceled third-person Call of Duty game set in Vietnam and the significant budgets of Call of Duty titles. He also shared the story of how he pitched and created the sci-fi horror game Dead Space at Electronic Arts against initial company reluctance.
PUBG Is Finally Fixing One Of Its Biggest New Player Hurdles
Krafton Inc. has released an update for PUBG: Battlegrounds aimed at improving the new player experience. The update introduces a revamped Basic Training mode, enhanced team communication features, and quality-of-life tweaks to existing modes and maps. These changes are intended to address a key hurdle in attracting new players to the long-running battle royale title.
"We've seen how close you can get": How studio closures pushed Suzerain's maker to create two new DLCs and a turn-based strategy spinoff
Torpor Games, the studio behind the political strategy game Suzerain, has announced three new projects: two DLCs and a turn-based strategy spinoff, all set to release before their next flagship title, The Conformist. These expansions, including 'Suzerain Stories: The Neutral Lens,' 'Wars of Suzerain,' and 'Socialist Republic of Galmland,' aim to deepen the existing world and engage players with new perspectives and mechanics. The studio also secured investment from Sisu Game Ventures, 1Up Ventures, and Krafton to support these new ventures and ensure the continued development of Suzerain.
Dead Space creator and Call of Duty veteran Glen Schofield announces retirement: 'I had a front row seat to one of the greatest creative explosions in history'
Glen Schofield, the creator of Dead Space and The Callisto Protocol, has announced his retirement after 35 years in the video game industry. Schofield, who also worked on several Call of Duty titles, cited the challenges of securing funding for new projects in the current market. He expressed optimism for the future of game development despite industry difficulties.
Multiplayer OARPG Last Epoch runs down some numbers from Season 4
Eleventh Hour Games shared statistics from the concluding Season 4 of their action RPG, Last Epoch. The studio noted that players shattered over 17.4 million omens, with the Sentinel class being the most popular. While player counts peaked significantly earlier in the year, the studio is now focused on developing Season 5 and the Orobyss expansion.
MIMESIS passes two million sales as co-op horror hit continues to grow, but what is it?
Krafton announced that its four-player co-op horror game MIMESIS has sold over two million copies worldwide during its Steam Early Access run. A major update last month, which added new content and overhauled core systems, is credited with driving the sales milestone. The game, developed by ReLU Games, is known for its psychological horror elements and AI-driven creature imitation.
MMO Business Roundup: Marathon’s lawsuit, the Sony petition, TGS 2026, and Minecraft’s fate
This MMO business roundup covers several key events, including the settlement of a lawsuit filed by former Marathon game director Christopher Barrett against Sony and Bungie. It also highlights an online petition by PNP Games urging Sony to continue supporting physical media, which has garnered a significant number of signatures. Additionally, Nexon announced its presence at Tokyo Game Show, and an article from Gamespot questions Microsoft's strategy for Minecraft's future, suggesting a focus on competing with Roblox could be detrimental.
Xbox Game Pass Hidden Gems: 20 Games Worth Playing Right Now (2026) | TAG
This guide highlights 20 under-the-radar games available on Xbox Game Pass, categorized by their time commitment. It focuses on titles that are either new, forgotten, or obscure, offering recommendations for various playstyles and schedules. The article emphasizes that these games are worth owning even if they leave the service.
Subnautica 2 celebrates 5 million copies sold ahead of Adaptive Measures, its first early access update
Subnautica 2 has surpassed 5 million copies sold, coinciding with the release of its first early access update, 1.1. This update addresses player feedback by introducing limited combat mechanics and improving base-building elements like fabricator and tadpole dock placement. Unknown Worlds Entertainment plans to continue refining the game with player input throughout its early access period.
Subnautica 2 studio isn't backing down on fish murder, but you can at least stun them now thanks to game's first major update
Unknown Worlds has released the first major update, 'Adaptive Measures,' for Subnautica 2's early access period. This update introduces the ability to stun certain creatures using the Sonic Resonator, offering players a defensive option without outright killing them, a design choice the studio strongly supports. The update also includes improvements to creature flinching, BioMods, wreck gameplay, PDA clarity, and audio prioritization, with multiplayer features and a significant content drop planned for later updates.
Opinion: Welcome to the house of pain, brought to you by Xbox
Xbox is facing significant layoffs and studio closures despite massive investments in mergers and acquisitions, including the $70 billion purchase of Activision Blizzard King. CEO Asha Sharma cited a failure to meet growth expectations for Game Pass and multi-platform strategies as reasons for the 'reset,' which has resulted in over 7,000 job cuts across the company since January 2024, with more planned.
You still can't kill fish in Subnautica 2, but starting tomorrow you'll at least be able to 'stun'…
Subnautica 2 is receiving a 1.1 update that introduces a stun system for aggressive creatures, allowing players to temporarily incapacitate them with the sonic resonator instead of killing them. Creative director Anthony Gallegos revealed the change, which also includes improved creature flinches when hit with the survival multi-tool. This update aims to address player feedback regarding creature interactions and transitions from passive to aggressive states.
'Regarding Arkane… how much?' — Xbox is falling apart and as thousands more are hit with layoffs, I think it's time for someone to save the Dishonored and Marvel's Blade developer before it's too late
Amidst widespread layoffs and studio closures at Xbox, there are concerns about the future of Arkane Studios. The article argues for Arkane's acquisition by another company to preserve its legacy of acclaimed titles like Dishonored and Prey, and to ensure the completion of its current project, Marvel's Blade.
The $69 Billion Hangover: Every Xbox Layoff Since The Activision Blizzard Merger
Microsoft's acquisition of Activision Blizzard for $68.7 billion has been followed by significant layoffs and studio closures within its Xbox division. These cuts, described by Xbox CEO Asha Sharma as a "reset" due to an unhealthy business, have impacted thousands of employees and led to the cancellation of several game projects across various studios since January 2024.
MMO Week in Review: EverQuest rising
This week's MMO news roundup highlights the resurgence of the EverQuest franchise with EverQuest Legends entering paid beta and expansions teased for EverQuest and EverQuest II. Other major stories include the implosion of DreamWorld, potential layoffs at Blizzard and Bethesda, and Sony's shutdown of PS3 and PS Vita storefronts. The article also covers updates and news from various other MMOs like Elder Scrolls Online, Conan Exiles, and Valheim.
Subnautica 2 developers to receive bonuses as Krafton v. Unknown Worlds case concludes
The legal dispute between Krafton and Unknown Worlds has concluded, resulting in Subnautica 2 developers receiving $250 million in bonuses. Unknown Worlds CEO Ted Gill has stepped down as part of the settlement. The game's early access launch has been successful, selling 5 million copies in its first two weeks.
Enginefall developer Red Rover Interactive is making layoffs
Red Rover Interactive has announced layoffs across its UK and Norway offices as part of a restructuring process. The studio, which is developing the survival crafting shooter Enginefall, stated the cuts are intended to place the company on a more sustainable footing for the next phase of development. This news follows a $15 million investment led by Krafton in 2024.
Rockstar workers hit back, PlayStation ditches physical discs, and chipmakers accused of price fixing - Patch Notes #59
Several significant developments have occurred in the gaming industry, including Rockstar Games facing accusations of pay inequity and crunch, Sony's PlayStation preparing to discontinue physical software production in January 2028, and major chipmakers being sued for alleged price-fixing. Additionally, Ubisoft has hired Christoph Hartmann to oversee its Tom Clancy franchises, while Krafton has agreed to pay bonuses to the Subnautica 2 developer Unknown Worlds following a legal dispute and CEO resignation. Microsoft is also reportedly testing a disc-to-digital feature for its Xbox consoles.
Evening Reading - July 2, 2026
This edition of Shacknews Evening Reading covers various game reviews and updates, including Rhythm Heaven Groove and Doom: The Dark Ages. It also highlights industry news such as PlayStation ending physical disc production in January 2028, Godot banning generative AI code, and Krafton paying bonuses while CEO Ted Gill resigns. The article also features internet curiosities and memes.
Evening Reading - July 1, 2026
This edition of Evening Reading covers several gaming news items, including patch notes for Mario Kart World, PlayStation's planned discontinuation of physical disc production in January 2028, and the reworking of the Endless Legend 2 dev roadmap. It also mentions Krafton's bonuses, Lethal Wedding hitting a Kickstarter goal, and a new Doom: The Dark Ages trailer. Additionally, the article touches on the shutdown of PS3 and PS Vita PlayStation Stores and a review of Rhythm Heaven Groove.