Kris Roberts
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Red Dead Redemption multiplayer launched with so many bugs, lead dev thought Rockstar was being hacked: "Is somebody trolling us? What's going on?"
Kris Roberts, lead multiplayer designer for Red Dead Redemption at Rockstar Games, recounted the chaotic launch of the game's multiplayer mode. He described experiencing severe bugs, including players riding chickens and flying, which led him to initially suspect the game was being hacked. The team eventually identified a bug involving resource-heavy gold bags from competitive modes appearing in free roam, which they fixed with a script deployed rapidly via title storage.
Rockstar Games Forced Crunch to Appease Executives, Says Former Red Dead Redemption Designer
A former designer for Rockstar Games, Kris Roberts, has detailed the studio's history of mandatory crunch, particularly during the development of Red Dead Redemption. Roberts explained that work hours expanded to include full Saturdays and encouraged Sundays, often driven by executive visits rather than genuine development needs. He also mentioned that the studio is currently facing accusations of encouraging crunch again, alongside issues with bonus payments and pay inequity.
"That's unacceptable": Red Dead Redemption dev says crunch at Rockstar was to "put on the show"…
Former Rockstar Games developer Kris Roberts described the crunch during the development of Red Dead Redemption as the worst period of his career, arguing it was performative for executives rather than necessary for game improvement. Roberts detailed how expectations for working hours escalated significantly, leading to extreme sleep deprivation and a feeling of artificial pressure, especially when executives like Sam Houser and Leslie Benzies visited. This experience, coupled with the difficulty of communicating such demands to his team, was a major factor in his decision to leave the studio.
Rockstar's great Midnight Club racing series was killed off for one simple reason, and you can probably guess what…
Former Rockstar designer Kris Roberts explained that the Midnight Club racing series was canceled primarily due to its perceived lower status compared to Grand Theft Auto. Internal conflicts between studios and missed deadlines also contributed, but the overwhelming focus on the GTA franchise ultimately led to the series' demise, despite critical acclaim for titles like Midnight Club: Los Angeles.