Leticia James
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Loot boxes are used not just in video games, argues Valve
Valve has responded to the New York Attorney General's lawsuit, arguing that loot boxes in their games do not constitute illegal gambling and do not encourage minors to gamble. The company stated that they have been educating the NYAG about their virtual items since early 2023 and that loot boxes are also prevalent in physical collectibles like baseball cards and Pokémon packs. Valve also defended their item transfer system, stating it benefits consumers by allowing them to trade unwanted items, and expressed concerns about the invasive technologies required to verify user locations and ages.
Valve faces a second lawsuit over game lockboxes as it argues that they’re exactly like trading card packs
Valve is facing a second lawsuit, this time a class action in Washington state, concerning its in-game lockbox monetization. The lawsuit alleges that these lockboxes are designed to mimic slot machines and employ psychological mechanisms similar to casinos. Valve has previously compared lockboxes to trading card packs in response to a similar lawsuit filed by the New York attorney general.
New York sues Valve over loot box-driven gambling
New York has filed a lawsuit against Valve, alleging the company illegally promotes gambling through video games popular with children and teenagers. The suit targets Valve's loot box ecosystem, which the state's attorney general equates to unregulated gambling, citing games like Counter-Strike 2, Team Fortress 2, and Dota 2. The lawsuit aims to halt Valve's alleged illegal conduct and protect New York residents from the harms of gambling addiction.