Lucas Pierrot
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Control loreheads shouldn't put too much stock into what The Board says in Control Resonant - the devs say it's "basically gibberish"
Remedy Entertainment's Lucas Pierrot revealed that the mysterious dialogue from The Board in Control and Control Resonant is intentionally designed to be gibberish, allowing players to interpret it as they wish. This audio design choice aims to evoke various emotions and fulfill player fantasies, rather than convey a definitive meaning. Control Resonant has achieved 1 million sales faster than any other Remedy game.
Your Mind Is Playing Tricks On You: Why You Hear What You Want To Hear In Control Resonant
Lucas Pierrot, audio lead for Control Resonant, discusses the intricate audio design of 'The Board,' a key entity in the game. The team aimed for a 'ritualized anger' inspired by the Māori Haka, using voice resonances and a partial language to create a sense of perceived intelligence and emotional impact for the player.