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Lucas Pope

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Retro GamerNegative

Devs are canceling their demos to stop AI users from stealing their games – creator of one of Steam's most-wishlisted is "concerned" it may be ripped off and beaten to its own launch

Alliance Arts has canceled the public demo for their highly anticipated game Drunken Goddess Reflux due to concerns about AI tools being used to steal their game's concepts and rush out a copycat. Instead, they will opt for a closed playtest with stricter rules. This decision reflects a growing trend among developers worried about AI-driven intellectual property theft and rapid replication of their work.

Rock Paper ShotgunNegative

The Sunday Papers

This week's gaming news roundup covers several distinct topics. Papers, Please is highlighted for its poignant exploration of identity and documentation, while the VR game Gunman Contracts is criticized for common VR foibles despite glimpses of potential. Concerns are raised about potential layoffs at The Coalition following Gears of War: E-Day, alongside broader industry layoffs driven by AI and economic pressures. The article also touches on Hollywood's history of fads leading to flops and features an interview with an artist creating humorous street art.

Nintendo EverythingPositive

Mind Diver announced for Nintendo Switch 2

Playism and Indoor Sunglasses have announced that the detective adventure game Mind Diver will be released on Nintendo Switch 2 on August 27, 2026, for $17.99. Players will explore a woman's subconscious to solve the mystery of her boyfriend's disappearance by piecing together fragmented memories and conversations. Lead developer Victor Breum cited Return of the Obra Dinn as an inspiration.

Gamedeveloper.comVery positive

'Balatro' Plays Winning Hand at GDCA 2025, Receiving Game of the Year

Balatro, the indie roguelike deckbuilder from solo developer LocalThunk, won Game of the Year at the 25th annual Game Developers Choice Awards. The game also secured wins for Best Debut, Best Design, and the Innovation Award. Other notable winners included Astro Bot for Best Audio and Best Technology, and Sam Lake received the Lifetime Achievement Award.

Gamedeveloper.comPositive

Are these the 100 most influential games of all time?

Kitfox Games CEO Tanya Short discusses a list of the 100 most influential video games of all time, compiled by professional game designers. The list, assembled through the Polaris game design retreat, aims to serve as a tool for designers to improve their craft and create influential games.

Checkpoint GamingNeutral

Papers, Please dev, Lucas Pope, isn't talking about new game due to AI concerns

Developer Lucas Pope, known for Papers, Please and Return of the Obra Dinn, is withholding details about his new game due to concerns about artificial intelligence. He expressed worries that AI could be used to copy or exploit his work, impacting the creative process he values. Pope is not interested in using AI to speed up development, emphasizing the importance of understanding all aspects of game creation.

Games IndustryNeutral

Papers, Please, Return of the Obra Dinn dev Lucas Pope won't talk about current game in case it "gets slurped up by AI"

Lucas Pope, the developer behind Papers, Please and Return of the Obra Dinn, is hesitant to discuss his current game due to concerns about artificial intelligence. He fears that details about his work could be copied or absorbed by AI, making him uncomfortable sharing progress.

Retro GamerNegative

"Video games are cooked": Publisher head says "it doesn't matter" how many of us hate gen AI, Pandora's box has opened and "it's gonna get used now"

Mike Rose, founder of No More Robots, believes generative AI's integration into game development is irreversible, likening it to Pandora's box. He notes the increasing prevalence of AI-generated assets in game demos and the competitive pressure it creates for publishers. Despite player backlash, Rose asserts that the ease of AI tools will lead to their widespread adoption, fundamentally changing how games are made.

Rock Paper ShotgunNeutral

How does Papers, Please creator Lucas Pope deal with sharing his work in this era of AI? A severe lack of posting

Lucas Pope, the creator of Papers, Please and Return of the Obra Dinn, is hesitant to share details about his current projects due to concerns about AI content scraping. He expressed this sentiment during a podcast appearance, noting that the current internet climate makes him uncomfortable discussing his work in progress. Pope also reflected on the pressure of following up his critically acclaimed titles.

EurogamerNeutral

Return of the Obra Dinn developer Lucas Pope doesn't feel comfortable talking about new projects because maybe they'll be "slurped up by AI"

Indie developer Lucas Pope, known for Papers, Please and Return of the Obra Dinn, is hesitant to discuss his upcoming projects due to concerns about them being "slurped up by AI" or copied. He expressed this sentiment on the "Mike & Rami Are Still Here" podcast, noting a general discomfort with revealing work-in-progress details in the current climate. Pope also reflected on his past successes and whether he should continue developing new titles.

Retro GamerPositive

After making 2 of the best indie games of all time, Lucas Pope won't even talk about his third because "it's getting slurped up by AI or people are gonna copy it"

Indie developer Lucas Pope, known for Return of the Obra Dinn and Papers, Please, is hesitant to discuss his upcoming project due to concerns about AI data scraping and idea theft. He also expresses self-doubt about replicating the success of his previous acclaimed titles.

PC GamerNeutral

Papers, Please creator Lucas Pope no longer feels comfortable talking about work-in-progress games: 'the situation…

Indie developer Lucas Pope, known for Papers, Please and Return of the Obra Dinn, expressed discomfort discussing his current work-in-progress games due to industry trends like AI and potential copying. He also reflected on whether he might retire on a high note after his previous successes.

IGNNegative

Return of the Obra Dinn Dev Says AI Makes Him Hesitant to Talk About New Projects

Lucas Pope, the developer behind Papers, Please and Return of the Obra Dinn, expressed hesitation in discussing his current projects due to concerns about them being "slurped up by AI." He is worried that artificial intelligence could potentially consume or replicate his work before he is ready to reveal it.

PC GamesNPositive

Veteran indie developer scared to reveal new game in case it gets "slurped up by AI"

Veteran indie developer Lucas Pope, known for Papers, Please and The Return of the Obra Dinn, expressed concerns about announcing his next game due to the rise of generative AI and potential idea theft. He feels less comfortable discussing his work in progress, fearing it could be copied or used by AI models. Pope also grapples with the pressure of following up his critically acclaimed past titles.

Tech RaptorNeutral

Papers, Please Creator Says AI Makes Him Nervous to Announce New Projects

Lucas Pope, the creator of Papers, Please and Return of the Obra Dinn, expressed concerns about announcing new projects due to the rise of generative AI potentially stealing ideas. He feels uncomfortable discussing upcoming games because concepts might be copied or absorbed by AI. Pope also cited personal satisfaction with his previous works as a reason for hesitation, contemplating ending on a high note.

Games IndustryVery positive

GDC Awards 2026 to recognise Don Daglow and Rebecca Heineman

Don Daglow will receive the Lifetime Achievement Award and Rebecca Heineman will be posthumously honored with the Ambassador Award at the 2026 Game Developers Choice Awards. Daglow, a veteran of over five decades in game development, and Heineman, known for her advocacy and contributions to over 250 titles, are recognized for their significant impact on the industry.