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"It's not in the top five reference points": Afterworld isn't just a Fallout grand strategy game, say Paradox, it owes a lot more to the Bronze Age
Paradox Interactive's upcoming grand strategy game Afterworld draws inspiration from the Bronze Age collapse rather than Fallout, according to content designer Luke Bean. The game's setting focuses on tribes rediscovering the history of a vanished ancient empire, with players defining their society's relationship to this past. While comparisons to Fallout are acknowledged, Bean emphasizes that Afterworld's 'Bronze Agey mystical cyberpunk ruins' take on the post-apocalypse is distinct.