Lybee Park
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A Crimson Desert exec thinks critic review scores were lower because they didn't have enough time to play it, and boy oh boy I wonder whose fault that is
Pearl Abyss's European CEO Lybee Park suggested that lower critic review scores for Crimson Desert were due to limited playtime during the review period, preventing full exploration of the game's hidden details. The author argues that developers are responsible for providing adequate review access and that critics' role is to identify friction points, not just praise games.
CEO Excuses Low Crimson Desert Review Scores
Pearl Abyss CEO Lybee Park believes Crimson Desert's initial mixed review scores were due to critics having limited time with unfinished builds. She argues that the game's depth and unique qualities require extensive exploration to appreciate. Despite this, the game has sold over five million copies and is preparing for a Nintendo Switch port in 2027.
Crimson Desert reviewed worse with critics than players because critics didn't have enough time to play the game,…
Pearl Abyss Europe CEO Lybee Park suggests Crimson Desert's critical reception was harsher than player reviews due to critics having limited time and focusing on the main quest. She believes players had more time to explore the game's world and discover its unique details, leading to higher user scores. The article also touches on the impact of review periods and post-launch updates on game reception.