Martin Klíma
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Kingdom Come: Deliverance 2 boss says using AI to replace devs is a "fundamentally flawed idea," but admits it could help us get "bigger games for the same cost"
Martin Klima, CEO of Warhorse Studios, believes using AI to replace game developers is a flawed concept, stating that AI should be viewed as a tool to enhance efficiency rather than a replacement for creative processes. While not reducing costs, AI could enable the creation of larger games for the same budget, a sentiment echoed by Hideo Kojima.
Warhorse co-founder believes 'AI is not a get out of jail free card' and that execs have a 'simplified mental model' of what it means for games
Warhorse Studios co-founder Martin Klima believes that executives have an oversimplified view of artificial intelligence's role in game development, stating it's not a cost-saving solution. He argues that AI will augment human developers to create larger games rather than replace them, driven by player demand for more content.
Industry layoff watch: Supermassive, Ninja Theory, The Coalition, and a warning from Warhorse
Multiple game studios, including Supermassive Games, Ninja Theory, and The Coalition, have experienced significant layoffs and restructuring. Microsoft's acquisition of Activision Blizzard is also mentioned in the context of industry consolidation. Warhorse Studios co-founder Martin Klima warns that rising development costs may push studios to relocate to cheaper regions.
Kingdom Come: Deliverance Dev Calls Out RPGs 'for Teenagers' That Just Focus on 'Power Fantasy'
Martin Klima, co-founder of Kingdom Come: Deliverance developer Warhorse Studios, expressed his fatigue with role-playing games that solely focus on 'power fantasy' narratives, deeming them to be 'for teenagers.'
Kingdom Come: Deliverance 2 lead is "bored and tired" of "repetitive" RPGs like Assassin's…
Martin Klíma, executive producer for Kingdom Come: Deliverance 2, expressed boredom with repetitive RPG tropes like chosen saviors and saving the universe. He believes many games target teenagers and are too focused on power fantasies, citing Assassin's Creed and Far Cry as examples of games with stale elements. Klíma feels there's a market for more varied and mature RPG experiences.
Kingdom Come: Deliverance studio co-founder says a lot of RPGs are 'still games for teenagers,' and that he's 'tired of all the RPGs where you are this chosen one'
Warhorse Studios co-founder Martin Klima expressed frustration with the prevalence of 'chosen one' narratives and power fantasies in modern RPGs, stating that many games are still designed for teenagers. He believes the audience has outgrown these repetitive formulas, citing Ubisoft's tendency to recycle game designs as an example of missed innovation.
Grand Theft Auto 6 Tipped to Set Bad Gaming Precedent
The $80 price point for Grand Theft Auto 6's standard edition is predicted by Warhorse Studios co-founder Martin Klima to set a new, higher pricing precedent for games. Klima believes this increase is necessary for the industry's survival, despite the author's concerns that it could price out players and ignore the success of games with lower price points or different models.
Kingdom Come: Deliverance 2 Producer Hopes GTA 6 Encourages More Games to be Priced at $80
Martin Klíma, producer for Kingdom Come: Deliverance 2, expressed hope that Grand Theft Auto 6's $80 price point will encourage other games to adopt higher pricing. While Klíma admitted Grand Theft Auto 6 doesn't appeal to him personally, he believes its success could be necessary for the industry's survival. Analysts offer mixed opinions on the viability of $80 game prices.
GTA 6 Should “Blaze A Trail” To More Expensive Games, Dev Says
Warhorse Studios co-founder Martin Klima hopes Grand Theft Auto 6's $80 price point will encourage other developers to increase game prices, arguing it's necessary for the industry's survival. He believes Rockstar Games and Take-Two Interactive are among the few companies that can afford to set this precedent, especially as production costs rise and developers face financial difficulties.
Kingdom Come: Deliverance 2 boss hopes GTA 6 pushes game prices up because it's "long overdue and also necessary for this business to survive"
Warhorse Studios co-founder Martin Klima believes that Grand Theft Auto 6's potential $80 price tag could pave the way for higher game prices across the industry, which he deems necessary for survival due to ballooning development costs. While Klima is not personally interested in playing Grand Theft Auto 6, he hopes Rockstar Games' pricing strategy will allow other developers to increase unit prices without relying on microtransactions.
Kingdom Come: Deliverance Dev Hopes GTA 6 Will Encourage Studios to Charge More for Their Games
Warhorse Studios co-founder Martin Klima expressed hope that Grand Theft Auto 6's eventual price point will set a precedent for other studios to charge more for their games. He believes this could benefit developers in the long run.
Kingdom Come: Deliverance 2 lead wants GTA 6 to open the door to charging more for games, even though the popularity of…
Martin Klíma, co-founder of Warhorse Studios and executive producer for Kingdom Come: Deliverance 2, hopes that the success of Grand Theft Auto 6 will pave the way for developers to increase game prices. While Klíma admits he doesn't understand GTA's popularity, he believes higher prices are necessary for the industry's survival and praises Rockstar Games for creating technologically impressive titles.
Kingdom Come: Deliverance studio co-founder hopes Grand Theft Auto 6 will 'blaze a trail' to higher game…
Warhorse Studios co-founder Martin Klima hopes Grand Theft Auto 6's anticipated success will pave the way for other studios to increase game prices. While not a fan of the Grand Theft Auto series himself, Klima believes higher prices are necessary for the industry's survival due to rising development costs. He notes that Rockstar Games and Take-Two Interactive are in a position to lead this price increase, with Grand Theft Auto 6 confirmed to launch at $80.
For Warhorse's 15th birthday, we chatted with its co-founder about the demand for 'grown-up' RPGs, AI, why games are too cheap, and his role in the collapse of communism
Warhorse Studios co-founder Martin Klíma reflects on the company's 15th anniversary, discussing the demand for 'grown-up' RPGs like Kingdom Come: Deliverance, the challenges of game pricing, and the complexities of AI in development. Klíma also touches on his personal history, including his involvement in the Velvet Revolution, and the studio's current projects, including a Lord of the Rings game.
Jobs Roundup: February 2026 | UK games publisher PQube appoints Dominic Wheatley as chairman
Several key appointments and leadership transitions have occurred across the games industry. Dominic Wheatley has been named chairman of PQube, Ricardo Briceno is the new CEO of Gamefam, and Craig Cincotta has returned to Xbox. Additionally, Christie Golden joins IO Interactive as principal writer, and Joshua Mills takes over as creative director for Rainbow Six Siege at Ubisoft Montréal.