Masachika Kawata
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Remakes are the backbone to Capcom's success as they provide 'financial resources' for new Resident Evil games or standalone ideas like Pragmata
Capcom's producer Masachika Kawata explains how remakes are crucial for the company's financial success, providing resources for new Resident Evil titles and original IPs like Pragmata. While remakes like Resident Evil 4 are highly successful, Capcom aims to balance them with new game development to foster innovation and hone developer skills.
Capcom Reveal Why Video Game Remakes Aren't Going Away
Capcom's Masachika Kawata explained that video game remakes help the company maintain a consistent release schedule for franchises like Resident Evil and provide financial resources for new IPs. This strategy allows developers to hone their skills while leveraging existing assets, reducing the time and resources needed for story and world-building compared to entirely new titles.
Capcom producer says Resident Evil remakes are providing financial support to develop new games and IP
Capcom producer Masachika Kawata stated that Resident Evil remakes are crucial for funding new game development and original intellectual property. He explained that this strategy allows the team to release a Resident Evil title annually while also honing their skills and challenging themselves with new projects like Pragmata.
Resident Evil Spin-Offs Unlikely to Come Back Soon
Capcom has paused the development of Resident Evil spin-off titles to focus on new main entries, remakes, and original intellectual properties like Pragmata. Long-term employee Masachika Kawata stated that the team's current energy is fully dedicated to these projects, making it unlikely for spin-offs to return in the near future. The company also relies on remakes to fund new game development.
Capcom wants to release Resident Evil games every year with even more remakes
Capcom aims to release a new Resident Evil game annually, utilizing remakes to maintain this cadence and fund new intellectual properties like Pragmata. Producer Masachika Kawata stated that remakes are as important as mainline titles and help the team hone their skills. While spin-offs are not a current priority, DLC for titles like Resident Evil Requiem and Resident Evil Veronica are planned.
Resident Evil Remakes Help Fund New Games Like Pragmata, Says Producer
Capcom producer Masachika Kawata explained that Resident Evil remakes are crucial for funding new titles like Pragmata and mainline entries, while also helping to maintain an annual release cadence. This strategy allows the company to revisit older games, introduce them to new audiences, and generate financial resources for both sequels and original intellectual property development.
Capcom wants to release a Resident Evil every year and sees remakes as the way to make it happen
Capcom producer Masachika Kawata stated the company aims to release a Resident Evil title annually, utilizing remakes to fund new projects and maintain a consistent release schedule. While a full annual release of new mainline entries is challenging, remakes are considered as important as new titles and help provide financial resources for both the Resident Evil series and new intellectual properties like Pragmata.
Resident Evil remakes allow Capcom to release yearly games in the series and invest money back into new games like…
Capcom producer Masachika Kawata explained that Resident Evil remakes are crucial for the company's strategy, allowing them to release games in the series annually and reinvest profits into new titles like Pragmata. These remakes, such as the upcoming Resident Evil: Code Veronica, are considered as important as mainline entries and help hone the development team's skills.
Capcom explains why it’s putting out so many Resident Evil remakes and why there aren’t a lot of spin-offs
Capcom's Masachika Kawata explained that the frequent release of Resident Evil remakes helps the company maintain a yearly release schedule and allows developers to hone their skills. He also stated that a lack of developer resources, with efforts focused on new entries and remakes, is why fewer spin-off titles are being produced.