Naoki Hamaguchi
Reporting and statements that mention Naoki Hamaguchi.
Latest coverage
Final Fantasy 7 Revelation Director Says Not Turning it Into a Personal Fan Project Was “Not Easy”
Final Fantasy 7 Revelation director Naoki Hamaguchi stated that the development team deliberately avoided making story changes based on player reactions to ensure the Remake trilogy stayed true to its original vision. He discussed the challenges of adapting the beloved RPG and the risks involved in creating a multi-part remake, emphasizing the importance of maintaining the core identity of Final Fantasy 7.
Final Fantasy 7 Revelation director says "it wasn't easy" not turning "a masterpiece like FF7 into something that felt like my own personal fan project"
Final Fantasy 7 Rebirth director Naoki Hamaguchi discussed the challenges of adapting the beloved original game into a modern trilogy. He emphasized the importance of staying true to the core narrative and avoiding making the remake feel like a personal fan project, while acknowledging the creative liberties taken.
We will never get anything like Final Fantasy 7 Remake again
The Final Fantasy 7 Remake trilogy is an extraordinary achievement in modern game development, delivering hundreds of hours of content across three ambitious titles in just seven years. However, the article argues that such a feat is unsustainable due to ballooning budgets and industry trends favoring safe bets and live-service models, making it unlikely for similar large-scale projects to emerge.
Final Fantasy 7 director says Revelation's Platinum trophy will be "easier to get"
Final Fantasy 7 Revelation director Naoki Hamaguchi stated that the game's Platinum trophy will be significantly easier to obtain compared to Final Fantasy 7 Rebirth. He acknowledged that the design of Rebirth's trophy, which required completing all content, led to low achievement rates and expressed some regret over the fan reaction.
Final Fantasy 7 Revelation Director Says the Trilogy is “Designed Very Much” For Newcomers
Final Fantasy 7 Revelation director Naoki Hamaguchi discussed the trilogy's design, stating it's intended for both new and existing players. While knowledge of the original Final Fantasy 7 enhances the experience by highlighting plot changes, Hamaguchi believes newcomers can still enjoy the Remake series, potentially even preferring it due to modern graphics. The upcoming Final Fantasy 7 Revelation is set to launch on April 8th, 2027.
Final Fantasy 7 Revelation director explains why the game is getting DLC
Final Fantasy 7 Rebirth director Naoki Hamaguchi explained that the decision to create DLC for the game was a recent development, influenced by fan feedback. The two planned DLCs, one starring Sephiroth and the other focusing on Vincent and the Turks, are scheduled for Winter 2027 and Spring 2028 respectively. Hamaguchi emphasized that the main game's development remains the top priority and that the DLC will not alter the main story's ending.
Final Fantasy 7 Revelation lead says the original 1997 RPG "is very much enshrined within the story," but newcomers can still jump in with the Remake trilogy
Final Fantasy 7 Remake lead developer Naoki Hamaguchi stated that while knowledge of the original 1997 Final Fantasy 7 enhances the experience, newcomers can still enjoy the Remake trilogy. He suggested that the modern presentation of the Remake series might even offer a more impactful emotional experience for first-time players.
Final Fantasy 7 Revelation Director Naoki Hamaguchi’s favorite Materia, song & outfit
During an interview at Tokyo Game Show, Final Fantasy 7 Rebirth director Naoki Hamaguchi shared his personal favorite Materia, songs, and outfits from the upcoming RPG. He also confirmed that a memorable snowy segment from the original Final Fantasy 7, requiring stamina management, will return in Rebirth.
Final Fantasy 7 Rebirth's battle lead "regrets" how hard the Platinum trophy was to earn, so director Naoki Hamaguchi says Revelation's is "easier"
Square Enix developers acknowledge that the Platinum trophy for Final Fantasy 7 Rebirth was excessively difficult, with director Naoki Hamaguchi expressing regret over the design. For the upcoming Final Fantasy 7 Revelation, the team aims to make the Platinum trophy more accessible, with Hamaguchi expecting a significantly higher completion rate.
Final Fantasy 7 Revelation Players Will Need Multiple Playthroughs to Experience Everything
Naoki Hamaguchi, director of Final Fantasy 7 Revelation, stated that players will need multiple playthroughs to experience all the game has to offer, including branching narrative paths and side quests. He indicated that a single playthrough could easily exceed 100 hours, surpassing Final Fantasy 7 Rebirth in scope. The game will feature a linear opening followed by an expansive open world with altered layouts and new content, and will be released on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch on April 8th.
Final Fantasy 7’s Remake Being Split Into Three Games Was a Risky Business Decision, Says Director
Square Enix director Naoki Hamaguchi acknowledged that splitting the Final Fantasy 7 Remake into three games was a significant business risk, as the success of the first entry was crucial for the continuation of the trilogy. He also highlighted the logistical challenges of maintaining a consistent development team across all titles to ensure narrative and gameplay continuity. Hamaguchi believes the successful development model for the remake trilogy could serve as a 'lodestar' for future projects at Square Enix.
Final Fantasy 7 Revelation’s Platinum Trophy Will be Easier to Get Than Rebirth’s, Says Director
Final Fantasy 7 Rebirth director Naoki Hamaguchi acknowledged that the game's platinum trophy was intentionally difficult due to its vast content. He confirmed that Final Fantasy 7 Revelation will feature a more accessible platinum trophy, with an estimated 20% or more of players expected to achieve it by focusing on engaging side content rather than just lowering difficulty. Hamaguchi also noted that multiple playthroughs will be necessary to experience all of Revelation's content.
Final Fantasy 7 Remake being split in 3 was a risk, director says, because what could Square Enix do if the first game…
Final Fantasy 7 Remake series director Naoki Hamaguchi stated that splitting the remake project into three games was a significant risk, not a business decision. He explained that the sheer scale of the original game necessitated the multi-game approach from a creative standpoint, but acknowledged the business risks involved if the first title had underperformed. Hamaguchi believes such a massive undertaking across multiple titles is rare and difficult to manage.
Final Fantasy VII Revelation ska kunna höja karaktärernas nivå automatiskt
Final Fantasy VII Rebirth director Naoki Hamaguchi revealed a new feature that allows players to automatically level up characters to recommended stats. This aims to help players who wish to focus solely on the main story without engaging with extensive side content. The feature has received mixed reactions, with some seeing it as a helpful option and others viewing it as a potential workaround for perceived filler content.
Final Fantasy 7 Remake series boss doesn't think "a game will ever compare in terms of scale across 3 titles…
Final Fantasy 7 Remake series director Naoki Hamaguchi believes the trilogy's scale will be unmatched by future game projects. He highlighted the immense challenges of developing across three titles, including team consistency and the risk of poor reception for early installments. Hamaguchi expressed pride in the Final Fantasy 7 Remake series being an outlier in terms of scope.
Final Fantasy 7 Revelation has more "on-screen guidance" to stop players feeling lost, but Square Enix is already "considering options" for those who hate hand-holding, lead says
Square Enix is considering options to allow players to customize guidance features in Final Fantasy 7 Revelation, following feedback that some players prefer less hand-holding. Director Naoki Hamaguchi stated that the game will include more on-screen guidance than previous titles to help players navigate the open world, but acknowledges that not all players may want this level of assistance.
Final Fantasy 7 Revelation Director Says Team is Investigating Ways to Offer Less Guidance
Final Fantasy 7 Revelation director Naoki Hamaguchi is exploring options to offer players less in-game guidance, responding to feedback that the current on-screen hints can be too strong. While the game will retain robust guidance for newcomers, the team is considering customizable options for experienced players who prefer a more unguided open-world experience.
Final Fantasy 7 Revelation Will Include Option to Let Players Automatically Level Up Their Characters, but Not Everyone Is Happy About It
Final Fantasy 7 Rebirth director Naoki Hamaguchi revealed that the game will include an option for players to automatically level up their characters, aiming to allow players to focus on the story without needing to grind. However, this feature has sparked debate within the broader gaming community.
Final Fantasy 7 Revelation lets you automatically level characters and blast through the campaign after Rebirth players begged director Naoki Hamaguchi for a break from the JRPG grind
Final Fantasy 7 Revelation will include an automatic leveling feature, allowing players to quickly reach the recommended level after a certain point in the game. Director Naoki Hamaguchi stated this aims to cater to players who found Final Fantasy 7 Rebirth's campaign grind tedious, offering an option to play Revelation more linearly if desired.
Final Fantasy 7 Revelation will let players automatically level up to focus on the main story and skip grinding
Final Fantasy 7 Rebirth will include a feature allowing players to automatically level up their characters to the recommended level for the main story. Director Naoki Hamaguchi revealed this quality-of-life addition addresses player feedback about the need to grind through side content. The game is set to launch for Nintendo Switch 2 on April 8, 2027.