Paul Morris
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Halo Studios Has No Planned Layoffs, is Letting Go of Contractors – Rumor
Halo Studios has clarified that recent departures are limited to external contractors hired for Halo: Campaign Evolved, with no planned layoffs for internal staff. Industry analyst Rhys Elliot noted that the game's PlayStation 5 sales were lower than anticipated, selling only 351,000 copies in its launch month and being outsold by older Call of Duty titles.
Halo Studios hit by Xbox layoffs despite Campaign Evolved’s strong reception
Halo Studios has experienced layoffs despite the strong critical reception of its recent release, Halo: Campaign Evolved. Several employees, including producer Nick Treitman and scrum master Paul Morris, confirmed their departures via LinkedIn. This news comes as part of broader workforce reductions at Xbox, which previously announced plans to cut over 3,200 jobs across its studios.
Halo Studios seemingly cut staff after Halo: Campaign Evolved launch, including a 6-year veteran producer
Halo Studios has reportedly let go of an unspecified number of contract workers following the launch of Halo: Campaign Evolved. Producers Nick Treitman and Paul Morris confirmed their departures on LinkedIn, citing the challenging current job market in the gaming industry. This follows earlier layoffs at Microsoft, which impacted several of its studios.
Halo Studios hit by layoffs after release of Halo: Campaign Evolved
Halo Studios has reportedly experienced layoffs shortly after the release of Halo: Campaign Evolved. Developers have shared their departures on social media, citing the challenging current job market in the games industry. This follows a broader wave of job cuts at Microsoft's Xbox division.
Halo: Campaign Evolved Studio Has Been Hit by Layoffs Following Release – Rumor
Halo Studios is reportedly experiencing layoffs following the release of Halo: Campaign Evolved, with producer Nick Treitman and scrum master Paul Morris confirming their departures. The studio has not officially commented on the situation, but reports suggest mismanagement and a difficult transition to Unreal Engine 5 contributed to development issues and feature cuts.