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Paweł Sasko

Reporting and statements that mention Paweł Sasko.

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PC Gamer

Good reviews are a 'great relief,' says Blood of Dawnwalker director, as former CD Projekt coworkers line up…

Blood of Dawnwalker has received generally positive reviews, with PC Gamer awarding it an 83% and Metacritic showing an aggregate score of 83/100. Creative director Mateusz Tomaszkiewicz expressed immense relief at the reception, which was echoed by congratulations from former CD Projekt colleagues.

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Retro Gamer

Cyberpunk 2077 quest designer says Villa Eurodyne is still full of secrets: "I have hidden a lot in this…

Paweł Sasko, associate game director at CD Projekt Red, stated that Cyberpunk 2077, an open-world RPG, still contains many hidden secrets, particularly within Kerry Eurodyne's Villa. He emphasized the game's design philosophy of providing optional narrative depth through in-game emails, files, and shards, with the villa itself being a space he personally designed and filled with hidden details.

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Retro Gamer

"Tons of new chooms": Cyberpunk 2077 hits highest Steam player peak in 3 years and CD Projekt Red is thanking…

Cyberpunk 2077 has achieved its highest Steam player count in three years, surpassing 100,000 concurrent players. CD Projekt Red attributes this surge to the recent look at Cyberpunk: Edgerunners season 2 and a collaboration event with Wuthering Waves. Several key figures from CD Projekt Red expressed their excitement and gratitude for the continued player engagement.

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Retro Gamer

Cyberpunk 2 lead says "you are the reason we can do all this work" as Cyberpunk 2077 hits 40 million copies…

CD Projekt Red announced that Cyberpunk 2077 has sold over 40 million copies, a significant increase since November. The studio celebrated the milestone with messages from joint CEO Michał Nowakowski and lead quest designer Paweł Sasko, thanking players for their support. This achievement highlights the game's successful comeback after a rocky launch, with its quality now comparable to titles like The Witcher 3 and its Phantom Liberty expansion.

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Retro Gamer

"Limitation sparks creativity": Cyberpunk 2077 quest lead turned one character's appearance into "part of the story" because CD Projekt Red couldn't afford the alternative

CD Projekt Red's quest lead Paweł Sasko revealed that a design choice for Meredith Stout's appearance in Cyberpunk 2077, specifically her shaved head and concrete-encased feet, was a creative solution to budget limitations. The studio could not afford to animate hair underwater, leading Sasko to incorporate the shaved head into the narrative as a symbol of lost honor and shame, demonstrating how limitations can spark creativity in game development.

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Retro Gamer

Cyberpunk 2 lead says "some days I feel our industry is imploding" as Destiny 2 studio Bungie is hit with mass layoffs: "Teams and game projects are getting slaughtered"

Cyberpunk 2077 associate game director Paweł Sasko expressed concern over the state of the video game industry, stating it feels like it's "imploding" due to frequent layoffs and project cancellations. This sentiment comes as Bungie, the studio behind Destiny 2, experienced significant layoffs, with other studios like Xbox Game Studios and Electronic Arts also reportedly cutting staff. CD Projekt Red, which itself had layoffs in 2023, is actively hiring for projects including The Witcher 4 and a new IP.

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Retro Gamer

Cyberpunk 2077 veteran "floored" as action RPG Wuthering Waves hits Steam record after adding Lucy and Rebecca…

Wuthering Waves has achieved record player counts on Steam following its latest update, which introduced a collaboration with the anime Cyberpunk: Edgerunners. The update, released on June 8, added playable characters Lucy and Rebecca from the anime into Kuro Games' action RPG. This collaboration has significantly boosted player engagement, with Steam player numbers reaching a new all-time peak.

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Retro Gamer

The Witcher 3 dev says a "designer's job is to create fun, not delete it," which is why CD Projekt Red "raised the stakes" instead of patching out an exploit it could have easily fixed

A quest designer for The Witcher 3, Paweł Sasko, explained CD Projekt Red's decision to add a Chort to deter players from exploiting cow hide farming instead of patching the exploit. Sasko stated that a designer's role is to create fun and escalate gameplay, not remove it. This philosophy also influenced later additions like a Gwent card and an in-game event related to the cow hide trade.

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Retro Gamer

CD Projekt Red veteran answers for the crime of The Witcher 3's Skellige, says they tried to add more question…

CD Projekt Red veteran Paweł Sasko, associate game director for Cyberpunk 2, humorously addressed fan criticism regarding the abundance of question marks in The Witcher 3's Skellige region. Sasko, who worked on The Witcher 3 as a quest designer, implied that the development team attempted to add even more of these map markers but were unable to. This discussion highlights a common point of contention for players seeking map completion in the game.

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Gamespot

Witcher 3’s Blood And Wine Expansion Was Nearly Called Something Totally Different

CD Projekt's Pawel Sasko revealed that The Witcher 3: Blood and Wine expansion was initially internally codenamed 'Bells of Beauclair' before being renamed for its "captivating title." The discussion occurred around the expansion's 10th anniversary, highlighting the significant development effort involved. The article also briefly mentions Cyberpunk 2077 and its expansion Phantom Liberty, as well as future Witcher titles.

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Eurogamer

The Witcher 3's acclaimed Blood and Wine expansion was almost called something entirely different

The acclaimed Blood and Wine expansion for The Witcher 3: Wild Hunt was initially planned to be named 'Bells of Beauclair' before the team settled on the final title midway through production. Developer Paweł Sasko explained that 'Blood and Wine' better captured the narrative's spirit and was easier to articulate. The article also touches on the development challenges and creative decisions behind the expansion, as well as mentioning upcoming content like 'Songs of the Past' and the development of 'The Witcher 4'.

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Retro Gamer

"Not enough time, can't afford it": The Witcher 3 lead recalls "hardcore" dev timeline of the RPG's past expansions, says CDPR had to "change strategy" with Blood and Wine

Paweł Sasko, lead quest designer at CD Projekt Red, reflected on the challenging development timeline for The Witcher 3's expansions, particularly Blood and Wine. He revealed that the team faced time and budget constraints, leading to strategic changes like the creation of the fairy tale world in Blood and Wine, which ultimately proved more expensive but artistically fulfilling.

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Gaming Bolt

The Witcher 3 – Songs of the Past Originally Slated for 2026, Out in 2027 for “Best Possible Result”

CD Projekt has delayed the release of The Witcher 3: Wild Hunt expansion, Songs of the Past, from its original 2026 target to 2027. This decision was made to ensure the best possible consumer experience. The expansion is being co-developed by Fool's Theory and is expected to be comparable in scale to the Blood and Wine expansion.

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Gamespot

Witcher 3’s Songs Of The Past Is An Expansion, Not DLC, CD Projekt Red Insists

CD Projekt Red is clarifying that "Songs of the Past," a new content addition for The Witcher 3: Wild Hunt, is an expansion rather than DLC. The developer distinguishes expansions as major gameplay additions with new stories and characters, while DLCs are typically smaller, free content like cosmetic items. This expansion, set to release in 2027 for PlayStation 5, Xbox Series X, and PC, is being developed in partnership with Fool's Theory, who are also working on a remake of the original Witcher game.

Push Square

The Witcher 3's New Songs of the Past Expansion Could Be as Big as Cyberpunk 2077: Phantom Liberty

CD Projekt Red has clarified that the upcoming 'Songs of the Past' for The Witcher 3: Wild Hunt will be a full expansion, comparable in scope to Cyberpunk 2077: Phantom Liberty. This new content, expected in 2027 for PlayStation 5, Xbox Series X|S, and PC, is being developed by Fool's Theory with assistance from CD Projekt Red and is projected to offer a substantial amount of new gameplay.

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Retro Gamer

The Witcher 3 Songs of the Past is an expansion and not DLC, says CD Projekt Red, teasing a "major" release…

CD Projekt Red has clarified that 'Songs of the Past,' a new content release for The Witcher 3: Wild Hunt, is an expansion rather than DLC. Community manager Marcin Łukaszewski explained that expansions are major content additions with significant gameplay, while DLCs are smaller, free pieces of content. Associate game director Paweł Sasko also shared a video emphasizing this distinction.

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Tech Radar

The Witcher 3: Wild Hunt lead quest designer recalls the moment he suggested that one character be killed off, says the team's reaction was 'wide eyes and silence' — 'The weight of it is exactly what the act needs'

The Witcher 3: Wild Hunt lead quest designer Paweł Sasko recalled pitching the death of Vesemir during the Battle of Kaer Morhen, a suggestion that initially stunned the development team. Sasko explained that the character's demise was crucial for Ciri's emotional arc and the overall narrative weight of the game. He also touched upon the technical challenges and creative iteration involved in developing the game's questlines.

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PC Gamer

Witcher 3's heaviest scene stunned its devs into silence, but Cyberpunk 2's associate director says it was crucial for 'understanding the craft' of quest design

Paweł Sasko, associate director on Cyberpunk 2 and former lead quest designer for The Witcher 3: Wild Hunt, discussed the impact of Vesemir's death scene on developers. He stated that the scene, which stunned the development team into silence, was crucial for understanding the craft of quest and narrative design. Sasko also mentioned that he enjoyed working on such impactful moments.

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Retro Gamer

The Witcher 3 lead quest designer says the room fell into "wide eyes and silence" when he pitched one of the…

Pawel Sasko, a quest designer on The Witcher 3: Wild Hunt, shared how his pitch for a dramatic moment during the Battle of Kaer Morhen initially left his team in stunned silence. He detailed the iterative process of prototyping and refining the sequence, which ultimately involved Vesemir's death and Ciri's powerful outburst.

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Retro Gamer

The Witcher 3 lead recalls having to watch his work "fall apart in front of me," as CD Projekt Red faced various setbacks while developing their legendary RPG

Lead quest designer Paweł Sasko reflected on the challenging development of The Witcher 3: Wild Hunt, detailing early setbacks and iterative design processes at CD Projekt Red. Despite numerous hurdles and technical issues, the team persevered to create the critically acclaimed open-world RPG. Sasko expressed gratitude for the failures that ultimately contributed to the game's success and its lasting impact on the genre.

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