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Rafał Jankowski

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PC GamesN

The Witcher 3's Director wants to expand on its masterful side quests in his new RPG, The Blood of Dawnwalker

Konrad Tomaszkiewicz, director of The Witcher 3: Wild Hunt, is leading Rebel Wolves in developing their debut RPG, The Blood of Dawnwalker, with a focus on expanding its side quest system. The game will feature a freeform experience without a traditional main quest, offering players a 30-day time limit to rescue a family from a castle, with optional narrative threads that influence the approach. Player choices will shape the protagonist, Coen, and impact relationships and infamy systems, leading to divergent questlines and consequences.

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Push Square

'All You Need to Do Is Storm the Castle': Dawnwalker Director Stresses Player Choice in PS5 RPG

The Blood of Dawnwalker, an upcoming RPG from Rebel Wolves, emphasizes player choice with a single primary objective: rescuing the protagonist's family. Director Konrad Tomaszkiewicz and lead quest designer Rafał Jankowski explain that while players can attempt to storm the antagonist's castle immediately, most will engage with optional quests to gather allies and advance abilities. The game features a time system similar to Persona, suggesting multiple playthroughs are necessary to experience all content.

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Retro Gamer

Former Witcher 3 devs "can't" and "don't want to challenge" bigger games and companies with new RPG The Blood of Dawnwalker, and staying smaller let them "focus on the player's agency"

Rebel Wolves, a studio founded by veterans of CD Projekt Red, is developing the gothic RPG The Blood of Dawnwalker with a focus on player agency and a dense, smaller world rather than competing with larger titles. Lead quest designer Rafał Jankowski and CEO Konrad Tomaszkiewicz emphasize offering meaningful choices with high stakes, inspired by games like Baldur's Gate 3 and Gothic. The game is set to release on September 3.

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Gaming Bolt

The Blood of Dawnwalker Makes It “Absolutely Possible” to Skip Everything “If You’re Skilled Enough”

Rebel Wolves has confirmed that players can skip a significant amount of content in their upcoming open-world RPG, The Blood of Dawnwalker, and attempt to defeat the final boss after the prologue if they are skilled enough. Lead quest designer Rafał Jankowski stated that while this path is not encouraged for a first playthrough, the game's design allows for it. The Blood of Dawnwalker is set to release on September 3rd for Xbox Series X/S, PlayStation 5, and PC.

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Eurogamer

The freeform structure of The Blood of Dawnwalker means "it is absolutely possible to skip everything" and beat the game immediately, providing you're skilled enough

The Blood of Dawnwalker features a freeform structure that allows players to attempt to beat the game immediately after the prologue, provided they possess sufficient skill. Lead quest designer Rafał Jankowski confirmed that while this path is possible, it bypasses significant content and is not the intended first-time experience. The game, developed by Rebel Wolves, will be released on September 3rd for PC, PlayStation 5, and Xbox Series S/X.

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Playstation US

Choices and consequences in The Blood of Dawnwalker, out September 3

Rebel Wolves showcased an extended demo of its open-world RPG, The Blood of Dawnwalker, set for release on PlayStation 5 on September 3. The game features a 30-day time limit for major actions, with consequences for player choices impacting the narrative and multiple endings. The developers emphasized balancing the time pressure to avoid player frustration while maintaining a sense of urgency.

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