feed.gg
Person9 articles

Rhianna Pratchett

Reporting and statements that mention Rhianna Pratchett.

Latest coverage

9 articles · newest first
Games Press

SET OUT UPON YOUR CHICKEN-LEGGED COTTAGE - WITCHY ADVENTURE REKA IS STRIDING INTO 1.0 ON AUG. 18

The witchy base-building adventure REKA will launch its 1.0 version on August 18 for PC, as announced during The MIX Summer Game Showcase. The game features writing by Rhianna Pratchett and allows players to customize a moving cottage while learning witchcraft and uncovering Baba Yaga's secrets. The 1.0 update includes new building materials, a free-moving camera, UI overhaul, new achievements, and Simplified Chinese and Japanese localizations by co-publisher Shochiku Games.

PC GamesN

Life Below is a life-affirming take on tales beneath the ocean, and a refreshing antithesis to the concrete jungle of the urban city builder

Life Below is a new city-builder game focused on ocean conservation and ecosystem management. Players are tasked with rebuilding underwater environments threatened by pollution and natural disasters. The game features a narrative written by Rhianna Pratchett and offers a relaxing resource management experience.

thumb
Games Press

UNDERWATER CITY BUILDER LIFE BELOW IS OUT NOW

The reef-building strategy game Life Below, developed by Megapop and published by Kasedo Games, is now available on PC via Steam. Players nurture coral ecosystems, attract wildlife, and balance fragile environments against various threats. The game features narrative design by Rhianna Pratchett and music by Julie Buchanan.

thumb
PC Gamer

You can help save the whales by buying this reef-building game written by the scribe of the Tomb Raider reboot

The city-builder game Life Below, developed by Megapop and featuring writing by Rhianna Pratchett, is releasing a special $5 charity pack. 100% of net revenue from this pack will go to Whale and Dolphin Conservation, adding new dolphin and porpoise species to the game. The base game, which focuses on building coral reefs to revive marine ecosystems, will cost $30.

thumb
Blues News

Morning Multiplex

This article highlights trailers for the games 'Just Eat Sushi!' and 'Life Below', alongside a developer Q&A with Rhianna Pratchett discussing narrative design for 'Life Below'. It also briefly mentions facial cues in games as discussed by Viva La Dirt League.

Games Press

RHIANNA PRATCHETT DELVES INTO THE NARRATIVE OF UNDERWATER CITY BUILDER LIFE BELOW

Megapop has released a new developer video for their upcoming underwater city builder, Life Below, featuring writer Rhianna Pratchett discussing the game's narrative design. Pratchett explains how the game uses subtle environmental storytelling and character relationships to convey themes of hope and dealing with consequences. Life Below is set to release on May 26, 2026, for PC via Steam.

thumb
Metro UK

Games Inbox: Are live service games becoming less popular?

Readers discuss the declining popularity of live service games, with some hoping for a return to 'proper' games. The discussion touches on the financial model of free-to-play games, the impact of upcoming titles like Grand Theft Auto 6, and the potential for AI upscaling in future consoles. Other topics include the viability of dedicated handhelds, the emotional impact of certain game narratives, and the pricing of game DLC.

thumb
Games Press

UNDERWATER CITY BUILDER LIFE BELOW ANNOUNCES RELEASE DATE WITH NEW TRAILER

Kasedo Games and Megapop have announced that their underwater city builder, Life Below, will launch exclusively for PC on May 26, 2026. A new trailer showcases the game's hazards and challenges, developed in collaboration with marine biologists and writer Rhianna Pratchett. The game will also be featured in Steam's Earth Appreciation festival with a developer stream on April 25th.

thumb
Eurogamer

"Suck my toes, my darling" - Inkle's book of essays by game writers reveals the secrets behind the worlds we play in

Inkle has published "The Game Narrative Kaleidoscope," a collection of over 100 essays by game writers and narrative designers covering various aspects of the craft. The book features contributions from notable figures like Jordan Mechner and Rhianna Pratchett, offering insights into creating compelling game worlds and narratives. It is structured to be read non-linearly, with essays exploring themes such as player choice, narrative tension, and the challenges faced by creators in the industry.

thumb