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Rob Carr

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Tech Radar

Former Rockstar audio designer says the studio 'probably rebuilt the entirety of the RAGE engine' for GTA 6 — 'I'll be amazed if they didn't because the architecture of technology has advanced significantly since GTA 5'

Former Rockstar audio designer Rob Carr believes Rockstar Games has likely rebuilt its RAGE engine for Grand Theft Auto 6, citing significant technological advancements since Grand Theft Auto 5. He also anticipates that Grand Theft Auto 6 will incorporate mechanics from Red Dead Redemption 2. The game is set to launch on November 19, 2026, for PlayStation 5, Xbox Series X, and Xbox Series S.

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Tech Radar

'There will be things in GTA 5 that they have in GTA 6 that you look at and go, 'I should have seen that coming'' — Former Rockstar developer suggests the upcoming game will feature mechanics from previous titles like Red Dead Redemption 2

Former Rockstar Games developer Rob Carr suggests that Grand Theft Auto 6 will incorporate mechanics from Red Dead Redemption 2, similar to how Grand Theft Auto 5 utilized elements like the Dead Eye system. Carr, who worked on Grand Theft Auto 5, believes Rockstar is adept at integrating successful features from previous titles into new games. Grand Theft Auto 6 is scheduled for release on November 19, 2026, for PlayStation 5, Xbox Series X, and Xbox Series S.

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Gaming Bolt

Former Rockstar Audio Engineer Says “My 20-Year Tenure is No Longer Good Enough to Get a Job”

Former Rockstar audio engineer Rob Carr stated that 20 years of industry experience is no longer sufficient to secure employment due to widespread layoffs and a competitive job market. Carr, who worked on titles like Grand Theft Auto 5 and Red Dead Redemption 2, highlighted that thousands of experienced professionals are facing similar challenges. This situation reflects a broader trend of instability and downsizing within the gaming industry following a period of rapid expansion.

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Retro Gamer

"My 20-year tenure is no longer good enough": GTA 5, Red Dead Redemption veteran says getting a job is a "toss of coin" right now when everyone is as experienced as you are

Former Rockstar Games audio engineer Rob Carr, who worked on Grand Theft Auto 5 and Red Dead Redemption, commented on the difficulty of finding employment in the current games industry. Carr stated that his 20 years of experience are no longer sufficient to secure a job, highlighting the prevalence of layoffs and studio closures.

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Retro Gamer

Red Dead Redemption 2 dev would "be surprised" if GTA 6 doesn't feature any ideas from Rockstar's…

A former Rockstar Games developer, Rob Carr, believes Grand Theft Auto 6 will likely incorporate ideas from Red Dead Redemption 2, similar to how Grand Theft Auto 5 borrowed mechanics from earlier titles. Carr suggests features like the Dead Eye system or slow-motion driving could be re-imagined for the upcoming sequel.

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Retro Gamer

GTA 6 is taking so long that Rockstar has "probably rebuilt the entirety of the Rage Engine," former GTA 5 and LA Noire dev says: "I'll be amazed if they didn't"

A former Rockstar Games developer, Rob Carr, speculates that the extended development time for Grand Theft Auto 6 is likely due to Rockstar rebuilding its Rage Engine from scratch. Carr, who previously worked on Grand Theft Auto 5 and L.A. Noire, believes this extensive engine work is the primary reason for the long wait for the new title.

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Gamespot

GTA 6 Will Likely Borrow Ideas From Red Dead Redemption 2, Former Rockstar Dev Says

A former Rockstar Games developer believes Grand Theft Auto 6 will likely incorporate elements from Red Dead Redemption 2, similar to how Grand Theft Auto 5 borrowed mechanics like Dead Eye. While specific details were not shared, the developer cited Rockstar's tendency to build upon successful features from previous titles. Grand Theft Auto 6 is scheduled for release on November 19.

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Gaming Bolt

GTA 6 Team “Probably Rebuilt the Entire RAGE Engine,” Says Former Rockstar Audio Engineer

Former Rockstar audio engineer Rob Carr speculates that Rockstar Games likely rebuilt the entire RAGE Engine from scratch for Grand Theft Auto 6 due to its extended development cycle. He notes significant advancements in technology since Grand Theft Auto 5, which was released across three console generations. The article also touches on potential mechanics carried over from previous titles and Grand Theft Auto Online.

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Retro Gamer

GTA 6 maker Rockstar excels at open-world games because it looks at would-be "creative constraints" and just…

A former Rockstar Games developer, Rob Carr, suggests the studio's success with open-world titles like Grand Theft Auto 6 and Red Dead Redemption 2 stems from allowing audio developers creative freedom. Carr highlights that encouraging extensive sound design, even if later scaled back, leads to richer game worlds compared to starting with limitations.

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