Sam Lake
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What to play this Halloween, plus last-minute costume ideas and spooky movie recommendations
This article provides recommendations for games, movies, and last-minute costume ideas for Halloween. It highlights various horror game deals and lesser-known titles, alongside spooky film suggestions and creative costume concepts.
Rockstar co-founder Dan Houser says he 'failed' with Max Payne 3, and I'm sorry Danno but that's…
Rockstar Games co-founder Dan Houser expressed regret over Max Payne 3, calling it a personal failure due to its perceived reception and deviation from the original games' tone. However, the author of this article argues that Houser is mistaken, highlighting the game's cinematic brilliance, strong performances, and unique Rockstar identity as reasons why it was not a failure.
Max Payne 3 was a "failure," says Rockstar co-founder – because despite writing Grand Theft Auto and Red Dead Redemption games, he's no Sam Lake
Rockstar Games co-founder Dan Houser admits that Max Payne 3 was a personal failure due to not capturing the desired neo-noir tone, despite its technical achievements and solid gameplay. He contrasts his own writing approach with that of Max Payne creator Sam Lake, acknowledging that the game's reception was largely negative.
Max Payne 3 Writer Says He Got it “Completely Wrong”, Considers it His Failure
Former Rockstar Games writer Dan Houser reflects on Max Payne 3, considering it his personal failure and the studio's biggest miss. He acknowledges that the game's shift towards high-octane action and away from the original neo-noir style alienated fans, despite its critical acclaim for gameplay and narrative elements.
Leave It To Control Resonant To Make City Buses Scary
Remedy Entertainment's Control Resonant masterfully transforms mundane objects, like city buses, into terrifying enemies through its unique blend of horror and surrealism. This approach, inspired by David Lynch, challenges player familiarity and creates a sense of dread, exemplified by the Hiss Transporter enemy. The game builds upon the concept of Altered Items established in the original Control, recontextualizing everyday items into sinister tools of destruction.
Crossfire is actually the second singleplayer shooter named after Korea’s Counter-Strike—and the last one…
This article discusses CrossfireX, a singleplayer shooter campaign developed by Remedy Entertainment, and its unfortunate shutdown. It highlights the unique narrative elements Remedy brought to the Call of Duty-style shooter, contrasting them with the more generic military action. The piece also touches on the broader issue of live-service game shutdowns and the potential loss of singleplayer content.
'Balatro' Plays Winning Hand at GDCA 2025, Receiving Game of the Year
Balatro, the indie roguelike deckbuilder from solo developer LocalThunk, won Game of the Year at the 25th annual Game Developers Choice Awards. The game also secured wins for Best Debut, Best Design, and the Innovation Award. Other notable winners included Astro Bot for Best Audio and Best Technology, and Sam Lake received the Lifetime Achievement Award.
Clair Obscur: Expedition 33 and Ghost of Yōtei lead Develop:Star Awards 2026
Clair Obscur: Expedition 33 and Ghost of Yōtei lead the nominations for the Develop:Star Awards 2026 with six categories each, including Best Game. Other nominees for Best Game include Blue Prince, Dispatch, Jurassic World Evolution 3, Death Stranding 2: On The Beach, and Peak. Winners will be announced on July 15 during Develop:Brighton 2026.
Sega's "Super Game" has been cancelled, but revivals of classics like Crazy Taxi and Golden Axe are still moving forward
Sega has officially cancelled its ambitious "Super Game" project, shifting focus away from live-service titles due to underperformance. However, revivals of classic franchises like Crazy Taxi, Golden Axe, Jet Set Radio, Shinobi, and Streets of Rage are still in production. Separately, a three-week crossover event is underway for Phasmophobia, featuring content from Alan Wake 2, including recreated locations and character skins, available on PC, PlayStation 5, PlayStation VR2, and Xbox Series X/S.
Phasmophobia by Alan Wake 2 Event Now Live With New Maps, Skins and Community Challenges | Invision Game
Kinetic Games and Remedy Entertainment have launched a limited-time collaboration event between Phasmophobia and Alan Wake 2. The event, running until June 2nd, introduces new maps inspired by Alan Wake 2, exclusive character skins for Alan Wake and Saga Anderson, and community challenges. New lore written by Sam Lake is also included, with the event available on PC, PlayStation 5, PS VR2, and Xbox Series X|S.
"Our two franchises complement each other perfectly" - Alan Wake 2 invades Phasmophobia in a new three-week crossover event
Phasmophobia is hosting a three-week crossover event with Alan Wake 2, starting May 12. The event, titled 'Phasmophobia by Alan Wake,' features locations and character skins inspired by Alan Wake 2, with new writing from Remedy's Sam Lake. This free update is available on PC, PlayStation 5, PlayStation VR2, and Xbox Series X/S.
Phasmophobia's Alan Wake Event Was Written By Sam Lake And Is A "Match Made In Heaven"
Phasmophobia has launched a limited-time crossover event with Remedy Entertainment's Alan Wake franchise, featuring unlockable skins, reimagined maps, and new items. The event's story was written by Sam Lake, creative director at Remedy, and includes narration from Alan Wake's voice actor, Matthew Poretta. While not canon to Phasmophobia, this collaboration marks a significant milestone for Kinetic, with potential for future fitting crossovers.
Finlands humor är vår
Finnish game developers often lean into stereotypes of being stoic and creating challenging games, as seen in titles like Max Payne, Trials HD, and Returnal. However, a distinct sense of dark humor and self-awareness, exemplified by Remedy Entertainment's games, also characterizes their output. This blend of difficulty, dark comedy, and sometimes absurd situations creates a unique and beloved identity for Finnish game development.
Phasmophobia by Alan Wake Collaboration Event Announced
Kinetic Games announced a limited-time collaboration event between Phasmophobia and Alan Wake 2, launching on May 12. The event will introduce new horror elements and twists to investigations, blending the atmospheres of both games. Phasmophobia is available in Early Access on PlayStation 5, Xbox Series, and PC, with a Nintendo Switch version planned.
Phasmophobia X Alan Wake 2 Event Beginning May 12
Phasmophobia is collaborating with Alan Wake 2 for a free, limited-time in-game event called "Phasmophobia by Alan Wake," running from May 12 to June 2. This event will bring elements of Alan Wake 2's atmosphere and narrative into Phasmophobia, offering players new in-game rewards. Both Kinetic Games and Remedy Entertainment expressed excitement for the crossover, highlighting the natural synergy between the two horror titles.
Alan Wake drops into a Phasmophobia crossover event in May
Kinetic Games and Remedy Entertainment have announced a limited-time crossover event between Phasmophobia and Alan Wake, starting May 12th. The event, titled 'Phasmophobia by Alan Wake,' will introduce elements from Alan Wake 2 into Phasmophobia's familiar locations. This collaboration coincides with Phasmophobia reaching over 5 million console sales and 28 million total sales.
Phasmophobia is getting its first-ever collab—and it’s a perfect fit
Phasmophobia is set to receive its first-ever collaboration event with the Alan Wake franchise, launching on May 12. This limited-time event will introduce elements from 'The Dark Place' into Phasmophobia's maps, blending the two horror experiences. Both Kinetic Games and Remedy Entertainment expressed excitement for the natural crossover between the two titles.
GDC Awards 2026 to recognise Don Daglow and Rebecca Heineman
Don Daglow will receive the Lifetime Achievement Award and Rebecca Heineman will be posthumously honored with the Ambassador Award at the 2026 Game Developers Choice Awards. Daglow, a veteran of over five decades in game development, and Heineman, known for her advocacy and contributions to over 250 titles, are recognized for their significant impact on the industry.